A Possible Change to Turrets (Rioter Comments?)
I understand the frustration that is currently going on with towers: low health, not enough impactful dmg, and slow attack animation
Some possible solutions:
- Multi targeting, maybe on nexus turrets for dives
- Turret agro focused on the champion you are attacking during a dive (This would be helpful is the tank aggress the turret and just takes the dmg)
- % Max Health dmg (helpful against those building straight tank)
- I don't really have any reasonable solutions for how fast they are being taken down. To be completely honest I abuse Azir's W by maxing it first and usually have a tower down at 10-13 minutes
Let me know what you think!
[slayer-pantheon-thumbs]