As a Tahm main, if you want to make a change, I'll make you an offer.

TahmKench Expert··6 votes·701 views

I always thought his devour worked a little funny. The damage happens as a single tick that happens once you get spit out. I know this is because whoever is eaten is in stasis (save for ignite for some reason. The amount of teammates that just fell out of my ass is kind of funny). This caused a couple problems. 1. Initially, there was a brief moment where you could activate a shield before the damage ticked on the way out. This bug was fixed. (many consider this a buff for some GOD forsaken reason.) 2. Targets that are eaten have a .2 second moment of invulnerability before they're actually eaten. That has not been fixed.

All the sketti code aside, I think that damage should scale with how long targets are in his stomach. Really, just make it do half damage for a mid-swallow regurgitate and scale up to max damage at full charge. Bump the damage up 1% max hp at all levels and 2% at 5. Done and done. All the other mechanics of devour make sense. It makes sense that quick-blasting a minion does the same damage as storing it for a little while and the armored vehicle mode does no damage.

19 Comments

Erockandroll6 votes

Personally, I have no problem with the devourer damage.

My real problem is when he devourer's allies. No problem when he actually does it though. (kinda his thing.) But he takes off like a torpedo when he does it.

I guess my complaint is that Tahm doesn't put himself significantly in harms way when he tries to protect an ally.

TahmKench Expert1 votes

You have a valid complaint, but did you know that movespeed doubles when he runs toward an enemy? Riot did try to prevent that.

Sire Hippington4 votes

the question is why he gets any ms atall with someone in his belly? Or atleast, why does he get any ms if he runs away? On PBE, he only gained ms for running towards enemies, non for running away, which was way better as it promoted agressive use off it(i remember carrying an ulting fiddle right into their backline) Right now, he just provids an opressive amount of savety, cought some one out off position or landed that perfect ashe ult? tahm says nope...

TahmKench Expert1 votes

But it's cool... It's like an anti-stun...

C9 Scott Free 1 votes

Tahm is less fun than assassins to play against. He needs to lose the bonus MS when running away at least and he doesn't need any more damage on swallow because it is already really good as a CC in general where for like 3 seconds it is a 4vs5 which is oppressive AF when ahead.

lofi n chillhop2 votes

I really would like to see the clarity of his devour better improved. there are times when I save an allie and they die I GUESS mid-devour but I have no way of knowing. I've even saved an allie and because the anouncer is sometimes delayed, didn't realise they were dead until I pulled out of the fight to save them, when I could have stayed and supported my jungler instead.

also, it definitely makes sense that the enemies take damage gradually. IMO I honestly expect that they take some damage as a DoT while inside, and some other amount when he spits them out...

Ipols2 votes

Bump the damage up 1% max hp at all levels and 2% at 5.

wat? He already 1shots tanks without building ap

Nebuul2 votes

Lol wut?

At best he does 32%, or 1/3 of their life, plus a couple hundred from his ult. But, I'm assuming your tank has at least default magic resistance, which alone will cut the damage by a third.

TahmKench Expert1 votes

This is the crap i'm up against.

Meep Man2 votes

That moment when you realize Tahm mains are becoming Tahm himself. "I can give you the nerf in all its glory, but first, let me make you an offer."

Lazypeon1001 votes

Exactly! Lol

GundayMonday2 votes

Yeah there are goofy interactions all around. Played a few Amumu games over the weekend and noticed that his W still ticks while he's devoured. Wondering if Swain and other aoe champs have similar effects? Definitely weird.

TahmKench Expert2 votes

All non-interruptable channels (Amumu W, Swain R, and LUCIAN R) still continue while inside Tahm, friendly or not.

GundayMonday2 votes

Ah, thank you. Good to know.

kurthl33t1 votes

I don't know if this, specifically, is the best way to nerf Tahm, but I am definitely on board with reducing his damage. I'm VERY okay with a supertank with cc who can protect his allies--I've had the occasional rough game as an ADC where my Tahm support kept me alive and in the game long enough for us to swing things back in our favor, so I can't complain. However, he really doesn't need to be doing so much damage.

Lazypeon1001 votes

A tahm main is trying to make a deal. Guys. Yoh all read the lore right? Don't take the deal! He will come back and eat us all if we do!

OT: I think removing his increased moce speed wouls help make it feel better to play against. I'm okay with the fact that he is tanky and can do some good damage, but it is bad when both he, and whichever team mate of his choice, are slipperly as well.

Lazypeon1002 votes

I'm honestly confused as to why the posts pointing out the lore connections are being downvoted. Sorry for enjoying the lore I guess O.o?

The Bearded Bard1 votes

Using Q shouldn't apply stacks of passive and when he uses it as a third it should consume the stacks, not leave them there for an easy W. He's also got a rather extreme amount of hidden power. Free healing while his E is up, free damage based on his tankiness after level 6.

In short, he's doing waaaaaaaaaay too much damage for the amount of tankiness and utility he has.

YossarianSensei1 votes

Only change I ask on Tahm is he shouldn't be able to devour allies who are CC'd, which is perfectly reasonable IMO...

If a dude is stapled to the wall Vayne how Tahm gunna pick him up?

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