both skarner and garen are getting tweaks. thyre in the process of making skarns capture points more interesting for him. some of the stuff they initially did with garen was pretty shitty, but theyre fixing it. most notably theyll remove the slow so he doesnt kite himself anymore.
mordes update is pretty cool actually. being a massively tanky melee bruiser who smacks people in the face with his mace makes more sense for his theme than playing like a pussy who only comes close enough to poke with e, then runs away.
allowing him to replace an adc and take the dragon as a pet to gain range and destroy/tank turrets is actually a really cool idea.
the only thing thats critisized by most morde mains is that the w changes make it useless for solo laning. i think there can still be a compromise to make both happen.
but the basic concept of his rework is pretty awesome.
[{quoted}](name=Radnar the bold,realm=NA,application-id=3ErqAdtq,discussion-id=woO5OQ8B,comment-id=0000,timestamp=2015-08-06T18:31:56.633+0000)
Honestly you forget about the crytsals late game. Its rare for teamfight to happen in the crystals and you lose them and get them back at such a fast pace that its like the dominions areas.
theyre actually incredibly useful for map control. it gives him quite some power for jungle invades. (or to defend his jungle).
in most cases he will only need them long enough to take a camp, but it makes it kindof dangerous to challenge skarner in your own jungle and defend your buff, when hes in that area.