Weekend at Sona's #3: Rope-a-Dope Redemption

ModUlanopo··8 votes·1,121 views

Link to the Match History.

Link to the BaronReplay.

Some context: My friend Madman asked me if I wanted to play one last Team Builder match this weekend. He's mostly a mid/top and wants to gain some experience in other areas, much as I did with my Rammus game last night. He doesn't play ADCs very often, so he wanted to make use of my experience at bot. We were on Skype, mostly so I could keep him on track, which is a strength of mine.

Some further context: I'm not an aggressive player by nature. On the Top Gun spectrum, I am Goose, maybe Iceman. I am definitely not Maverick. That's not to say that I can't be aggressive. I tend to be a cold, methodical killer. I wait patiently until the time is right and take the kill with as little risk as possible.

... or at least I was until my friend started pushing me to do more damage as a support. This was in the days before "Damage to Champions" and I'll admit that it had some merit. I need to work harder at taking CS during down times. I also needed to learn when to pull the trigger. I say "needed" because Sona was the champion that I used to learn proper aggression. I'm still a little too tentative at times, but I will readily admit that my idea of a perfect game is one where I was always in control and I never died.


As you may have noticed from my last couple of threads, I have been prying at new Sona, trying to crack that nut. After that disastrous game against Nautilus last night, I sat around spitballing with my friends and they encouraged me to do what I always do: go back to first principles. They helped me see that I was too fixed on how Sona was "supposed to work" and that I needed to step back and do a base assessment of the champion. You can watch the growing realization over my posts from last night and today.

I have come to believe that new Sona is the first "hyper-Support" and this latest game was my test of that theory. While 2/1/22 might seem to speak for itself, I still have serious concerns about the rework.

  • My laning phase was boring as hell. Yeah, we got a couple of great ganks from our Vi, but most of my time was spent passively waiting. Being patient was effective, but it sure wasn't exciting. I also remain unconvinced that the best response to all-in comps is to tower hug.

  • I don't know about you, but my impression from watching the Leona was that she was highly frustrated. In a lot of ways, we met the literal definition of rope-a-dope. This is not good for the game.

  • It was a Team Builder game, which is essentially Blind Pick on steroids. Not being able to see the champions as they are drafted means that the best comps and matchups are those that are reliable and flexible. I knew Trundle was in trouble from the Teemo from the very beginning. I also knew that Zac was not going to be able to compete with Vi. I guess that's a long-winded way of saying that they might have been able to come down and crack us if the out-of-lane matchups had been in their favor. More experimentation is required.

  • My Q proc remains invisible and unsatisfying. Sivir was routinely unable to make effective use of the bonus damage, though some of that is the fact that I wasn't rushing it early and I was playing very safe. I'm sure it did something during the team fights, but no one could have told you what it was, including me.

  • I hate to say this, but the shield off W might be too strong. When you're ahead, it's really distortive for tower dives and the objective push after a team fight. Now that I'm playing Sona "properly", it's either impossible to apply the shield - in which case I don't bother - or it's a trivial exercise. At the very least, I watched it turn slightly lopsided encounters that might have been salvaged into complete blowouts. Again, I don't know how much of that is due to our lead, but that feeling of helplessness can't have been fun.

Actually, that touches on a theory from M;tG called "win more," the idea being that some cards/plays feel great, but were unnecessary because you were already winning the game. I'm beginning to have the sense that the shield is like that. It's not very effective when you are behind or when you need it, but it's oppressive when you're ahead. If you watch the recording, the point at which I shield the Talon as he's fleeing from the Kat comes to mind.

That's it for now. I'm sure I'll have more as i digest.


I do have to apologize for saying she's nonviable. I don't think she's in a healthy place and there are some unfortunate parts of her kit, but she's definitely viable. I was wrong to say that.

12 Comments

Neo Cyrus8 votes

No one ever said she's not viable, especially at low Elo or normals. She's a nightmare to use at mid to high Elo though, certainly not as viable as old Sona there. The lower win rates every day, which don't improve, support that. And let's not exaggerate too much with "hyper-support", anything that can be done as Sona can be done better as another champion there is nothing she does as a support that hard scales into late game in comparison to any other champion.

As a whole maybe your opinion applies to your MMR, but nothing beyond it. Sona is a trainwreck.

ModUlanopo3 votes

I disagree that "anything that can be done as Sona can be done better as another champion." The rework changed her unique qualities, it didn't eliminate them.

As for the high MMR stuff, I don't really care about that. High ranked play has always had fewer options than other areas. Lord knows I resented having to respec to frost Mage for our ranked RMP team in WoW. Almost no one is picking Sona in the higher tiers, but a lot of silvers and bronzes play this game too. Those people deserve a viable, engaging champion just as much as everyone else.

DreamingOf Peace5 votes

Pretty much what I've been since saying the end of the PBE, she's strong when ahead and weak everytime else. But a lot of other supports are strong at all times and aren't pigeonholed into certain builds.

MrSc0tty3 votes

She's essentially at the same spot Janna is in now. People can point at her ongwtfbbq late game and say "lol she's fine" but what do you DO early?

XXnIE66Rui3 votes

I honestly think Janna does more early. She has two forms of soft CC and a shield that boosts attack damage. She can mitigate some damage and help peel, and she can also help a little bit with sieging via shield (or shield a turret as needed). It's not much compared to someone like Morgana who can poke, snare and mitigate magic damage/negate CC, but it's something, and she can do most of it from a safe distance.

Sona early does... very little. Her shield's underwhelming, her heal's underwhelming, her slow is hard to access, and she has poke that she needs to put herself at great risk to use.

I'd honestly pick Janna over Sona, because if nothing else, if things go south, I can peel. As Sona, I can die, basically.

Flemman3 votes

Don't know if it's a good sona game or evry bad ennemy game. Looking at the match history (can't see the video baron thing >-<) I see only teemo and talon overkill their lane and not so much impact from your lane (as you destoy your tower 6 and 8 minutes after them) We will never know the chat log of ther side but, we can assume that, at the end of laning phase, trundle or kata was probably flame for feeding by at least one membre of the team.

So I don't think that kind of other lane stomp is good for judging new sona because it's most likely the mid and top who do the game, you just go one the wagon for some late game assist.

A good game scenario to look at, maybe only for me, will be a game where it's the bot play who decide the outcome of the game. (late game all support kind of fell in the big AoE ult walking wardman >-<)

To be short, the question is more about, is picking sona allow you to won your lane, or just not to lose it?

ModUlanopo3 votes

All good comments. I don't disagree with any of it.

The thing for me is that my normal aggressive poke style was not working. I tried something different and it worked. More to the point, the parts of the game that I had influence over went really well. My inexperienced ADC was able to remain competitive with the Ez, leading him in gold by about 20% for the whole laning phase.

Pika3102 votes

Basically, the impression I'm getting is she's a heal-bot that relies on your jungler to snowball the lane for your ADC instead of yourself. Then, permitting that all 4 teammates are ahead, she can ride on their coat-tails. Correct me if my analysis is off, that might've been overly-cynical.

ModUlanopo2 votes

Not at all. Since her normal pattern of aggression doesn't work, I tried turtling down and farming my way out of the laning phase.

J0HN C3N42 votes

AP sona is OP. Start 1st stage of Frost queen's 2 health pots 1 mana pot. Get yellow ward. Get sheen for boots and AP + MS thingie for Lich bane. Max Q first. You will Q and AA the enemy champs. The poke is extremely overwhelming. Sona

Mialee3 votes

I do not know if OP is the right way to call it ( i think it is not ) but in any case the exact same thing was stronger pre patch !

More from Gameplay

More by Ulanopo