An idea i had

Weiner the Pooh··1 votes·377 views

For a while there has been talk of a Fiora rework but nothings come of it, so i thought i would share my ideas.

Passive) Piercing Blades: Fiora's first attack against an enemy reduces there armor by % for 5 seconds with crits refreshing the duration by half of the base amount. maybe the percent scales with R rank.

Q) Lunge (place holder name): After a brief delay Fiora dashes forward in a line performing two thrusts damaging to all enemies hit and interrupting the first enemy. CD 16 / 14 / 12 / 10 / 8. damage 40 / 65 / 90 / 115 / 140 (+ 60% bonus AD) range: 600 Empowered Q: All enemies hit are knocked backed and the number of thrusts is increased by 2. damage: 80 / 130 / 180 / 230 / 280 (+ 120% bonus AD)

W) Riposte: Gains a shield that blocks the next attack in a target direction, Kinda like Braum's wall and empowers her next basic ability. range: self CD 15 static blocking something reduces it to 10 (empowered abilities have separate cd's) Empowered W: Grants a dash in target direction. range: 300

E) Thrust(place holder name: Fiora stabs her sword in a target direction dealing physical damage and triggers on hit effects. Damage: 20 / 40 / 60 / 80 / 100 (+ 100% AD) CD: 5 at all ranks empowered E: stabs twice with the second thrust dealing 40/50/60/70/80 % damage

R) Blade Waltz: First cast: Summons a ring of swords at target location making an arena. second cast: dashes between the blades with each slash dealing light damage. after the dashes completes Fiora lands in the center dealing higher damage to any enemies still present in the circle Range: 600 must be cast on an enemy. all enemies can leave but the primary target is slowed. damage per slash: 100 / 175 / 250 (+ .5 AP) landing damage: 175 / 350 / 500 (+100% AD)

just an idea i had :\

2 Comments

Deep Terror Nami1 votes

I think it'd just be nice to make her jungle viable by allowing her health regen passive to stack on large monsters, and make her Q a (non-charging) skillshot so she can cross walls or dash once without a target (twice if she hits one).

Maybe I just missed it, but what in your rework makes the abilities "Empowered"?

Weiner the Pooh1 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=wiEwN40E,comment-id=0000,timestamp=2015-04-07T10:12:10.243+0000)

I think it'd just be nice to make her jungle viable by allowing her health regen passive to stack on large monsters, and make her Q a (non-charging) skillshot so she can cross walls or dash once without a target (twice if she hits one).

Maybe I just missed it, but what in your rework makes the abilities "Empowered"?

Blocking an attacker with her W.

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