New Dragon Mechanic isn't Fun

Zullar··2 votes·691 views

The new Dragon mechanic seems really bad. If you are down there is no chance to comeback like before... once 35minutes hits you can't get any buffs. The old Dragon seemed much better as there was a comeback mechanic (you could still get dragons and gain buffs). Please go back to the old system.

2 Comments

The Last Ballad1 votes

That new dragon mechanic has saved many games of mine. If a dot that does over 5x the amount of damage deathfire's touch does from the get go(add another 5x for each buff you have) IN TRUE DAMAGE, and is always 3 seconds regardless of the type of spell or attack that spawns it, is not a comeback advantage to you, then what are you doing?

Sure it does next to nothing if you have no buffs, but that is why you have to contest the dragon!(which, by the way, was the goal they were aiming for) They wanted you to think hard about letting the enemy take the dragon without contest, and before the update if the dragon was getting killed by the entire enemy team, how many people tried to contest it? Not many. But now if the enemy is trying to kill the elder dragon with 2-3 buffs to their name, unless you are being stomped hard ,you try to contest it.

And the dragon is not a comeback mechanic(that is baron by the way) it is a ramping buff that stacks throughout the game. The elder dragon just adds more damage and increased buffs.

Zullar1 votes

Some of my favorite games have been comeback games. Games that start out horribly bad, but you manage to survive, and eventually win.

With the new dragon mechanic it's just not fun. Like this particular game that made me upset and drove me to the forums. Our jungler DC'd and the opponent got 2 red dragons. Then our jungler reconnected. Normally I'd stick it out and try and come back... but with the new dragon mechanic... just surrender because you can't get dragon stacks and you'll be at a massive disadvantage forever and there is nothing you can do about it.

I think the dev's were attempting to spice up the dragon up to make it more interesting (maybe for the ESport?) which is fine and good. But in my opinion they were not considering the average player who enjoys sticking out losing games and trying to make a comeback. You can never come back and equalize in power because you can't get stacks at 35+ min and this is a terrible mechanic IMO.

Please revert the dragon changes or allow for a comeback mechanic to equalize in power. I completely oppose the mechanic where stacks are locked in at 35min and you are forever at a disadvantage.

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