[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=lVNlIJEE,comment-id=0007000000000002000000000001,timestamp=2016-01-11T21:56:18.242+0000)
The link you provided blatantly says only the ultimate outcome of a match affects the MMR.
You can get 10 pentakills, place 200 wards, get 150 assists, but your MMR will be just as good as if you were 0/10/0 and AFK.
You are presented with a fact by game developers. There is nothing left to believe or not about it.
People like him can't ever be wrong. I know the type. It doesn't compute in their heads, just let it go.
To recap:
Winning/losing is the ONLY thing that makes hidden MMR go up/down. K/D/A or A+/D- performance does **NOT **matter.
Your effective MMR that you are matched with is some function of various things (Riot doesn't disclose formula)
-Hidden MMR
-If you are solo, or with friends (if you join with friends it boosts your effective MMR so you play harder opponents)
-Your past performance in a role (at least with teambuilder). I think
-Your team comp (I don't understand the details of this, but Riot stated it)
-maybe your past performance on a champion (I'm not sure)
So even though these diamond players that were stomping us probably had A+ ratings because they were 15 and 0, their hidden MMR would go down because they /surrender 1sec before nexus died. Next game they probably stomped even more cause they played against lower MMR than us.