Question about building health on Soraka post patch 6.5?
Hello everyone, I'm sorry if this has been addressed in other threads after this patch but all I seemed to find regarding this were threads created several seasons or** patches before 6.5** where the HP regeneration on Soraka's Q (Starcall) was changed to be applied per second and a slow added no matter where the target was standing in the AoE of the ability. Soraka's W (Astral Infusion) was also changed that patch to pass on the Rejuvenation movespeed buff acquired when a target was hit by Q and the heal.
These changes made almost perma-banned
in low ELO for a while because nobody seemed to know how to deal with the constant 40% slow and heals. After a few nerfs on mana costs and cooldowns,
has still been a pest to deal with in the bot lane if she has a team that can decently peel and defend for her while she's able to sit back and comfortably spam W.
Previous to this patch, Soraka's W also scaled along with Soraka's missing health which made heals given to allies when Soraka's health was low more powerful. After re-reading Patch 6.5 when both Q and W were slightly changed,** I noticed that there is no mention to Astral Infusion scaling off of Soraka's missing health. In fact, it simply states that Astral Infusion no longer increases Starcall's healing effect when targeting champions and Soraka can no longer use W to heal minions. And when checking out the new ability summary, there is also no mention of Astral Infusion increasing the heal effect if Soraka is missing more health. **
So, with that being said, is it safe to say that one can build items like
,
(if even able to), and other high health stat items without affecting Soraka's heal? Before this I always thought that health regen was the stat that was optimal for
but now I am not so sure. Any thoughts?