Make Lethality Items UNIQUE PASSIVE - (With a name)

Wizard Blaze··4 votes·882 views

Serrated Dirk item 3134 and its upgrades item 3142 item 3147 item 3814 gets UNIQUE PASSIVE - (With a name) instead the normal. Just like item 3916 and its upgrades like item 4010 &item 3165.

To compensate for not buying other lethality items make Lethality boots you can call it Assassins Boots.

17 Comments

Warlord Rhinark1 votes

This post is a little vague.

I'm not sure I completely understand what you're trying to say.

Wizard Blaze1 votes

For example the passive for Morellos to get Magic Penetration called Touch of Death. Lethality should have the same thing

Warlord Rhinark2 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=00000000,timestamp=2018-07-18T11:30:40.131+0000)

For example the passive for Morellos to get Magic Penetration called Touch of Death. Lethality should have the same thing

So make it so the +18 Lethality is unique?

As in, even if you buy all 3 Lethality items, you still only get +18?

Why would the addition of Lethality boots compensate for this?

Wizard Blaze1 votes

players like Assassins or many crit champs going full lethality before reaching level 18. The damage they do is enormous because of this. at least keeping it like mages with the magic penetration will calm down the one or two shot kill damage they make.

Warlord Rhinark1 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=0000000000000000,timestamp=2018-07-18T13:00:32.345+0000)

players like Assassins or many crit champs going full lethality before reaching level 18. The damage they do is enormous because of this. at least keeping it like mages with the magic penetration will calm down the one or two shot kill damage they make.

That didn't answer my question.

How will the addition of "Lethality boots" compensate for this in any way?

Wizard Blaze1 votes

because they will not be able to benefit from multiple Lethality items like Yomus and Dusk together.. We do understand it is made to shred tanks but they are abused to shred anyone they see.

Warlord Rhinark2 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=000000000000000000000000,timestamp=2018-07-18T13:30:18.739+0000)

because they will not be able to benefit from multiple Lethality items like Yomus and Dusk together.. We do understand it is made to shred tanks but they are abused to shred anyone they see.

Again, this is not answering my question.

The only thing you're saying over and over again is "stacking lethality items is bad".

I'll ask again, how will the addition of "Lethality boots" compensate for this?

Wizard Blaze1 votes

[zombie-brand-facepalm]

Warlord Rhinark4 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=00000000000000000000000000000000,timestamp=2018-07-18T13:35:29.817+0000)

[zombie-brand-facepalm]

Thank you for being willing to argument for changes that you've proposed yourself.

Wizard Blaze2 votes

let me explain to you this time. Assassins need Lethality to be able to do damage to tanky champs. but atm everyone is building lethality and rushing them like no tomorrow and they are instead being abused to kill non tanks and one or two shot them instead

So how will they compensate it? mages get 2 Magic Pent items. one from Morello and other from boots. then increasing the percentage with void staff.

Same for AD champs. instead abusing these passive they will get only one of these main items + boots + % penetration if they willed instead abusing them buying all lethality before lvl 18 and two shooting everyone.

dont forget Ad champs can get black cleaver and it breaks the tanks armour.

OtterlyLost2 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=0000000000000000000000000000000000000000,timestamp=2018-07-18T13:43:29.341+0000)

let me explain to you this time. Assassins need Lethality to be able to do damage to tanky champs. but atm everyone is building lethality and rushing them like no tomorrow and they are instead being abused to kill non tanks and one or two shot them instead

So how will they compensate it? mages get 2 Magic Pent items. one from Morello and other from boots. then increasing the percentage with void staff.

Same for AD champs. instead abusing these passive they will get only one of these main items + boots + % penetration if they willed instead abusing them buying all lethality before lvl 18 and two shooting everyone.

dont forget Ad champs can get black cleaver and it breaks the tanks armour.

Kind of tuned you out at Assassins need lethality to deal with tanky champions. That is inherently incorrect. They get lethality to deal with squishy champions. Flat pen is better and always has been better against low resist targets because it's just flatly ignoring a specific amount of those resists. So if an ADC has 30 armor and an Assassin has 18 lethality, to the assassin, the ADC only has 12 Armor. So he is doing more damage with his abilities and AAs to that ADC because that ADC only has 12 armor.

Look at a tank with 250 armor. An assassin is only ignoring 18 armor with 18 lethality. That tank still has 232 armor.

Wizard Blaze1 votes

I dont think so. You dont need lethality to kill squishy's. It is same as why we have magic penetration to manage to kill or atleast do significant damage to tanky champs.

OtterlyLost1 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=000000000000000000000000000000000000000000000000,timestamp=2018-07-18T14:28:10.216+0000)

I dont think so. You dont need lethality to kill squishy's. It is same as why we have magic penetration to manage to kill or atleast do significant damage to tanky champs.

You dont need it but it helps to be able to do true, unconditional burst damage to a squishy target. Flat pen doesn't help against tanks and the day it does is the day that theres a real problem in the game.

Wizard Blaze1 votes

the game has a lot of damage. really a lot. buying more damage to negate one sustain does not help. You must not deny Lethality is being abused way to for what it is intended. it was made for Assassins and now it is taken by anyone playing AD.

Think i have an idea since many like one or two shooting people why dont they go play Assassin Creed

Warlord Rhinark1 votes

[{quoted}](name=Wizard Blaze,realm=EUW,application-id=3ErqAdtq,discussion-id=wVr1IvwY,comment-id=0000000000000000000000000000000000000000,timestamp=2018-07-18T13:43:29.341+0000)

let me explain to you this time. Assassins need Lethality to be able to do damage to tanky champs. but atm everyone is building lethality and rushing them like no tomorrow and they are instead being abused to kill non tanks and one or two shot them instead

So how will they compensate it? mages get 2 Magic Pent items. one from Morello and other from boots. then increasing the percentage with void staff.

Same for AD champs. instead abusing these passive they will get only one of these main items + boots + % penetration if they willed instead abusing them buying all lethality before lvl 18 and two shooting everyone.

dont forget Ad champs can get black cleaver and it breaks the tanks armour.

See that's all I wanted to hear.

Maybe you should include this comment in the main body of your post?

Make some context as to the changes?

Wizard Blaze1 votes

I think many knows the big picture of this. For you i think you needed some explanation

Shukr4n1 votes

Suggested this since lethality implementation.

Gl

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