ALRIGHT LET'S LOOK AT THESE 5.16 PATCH BUFFS/NERFS

TurquoiseYoshi··3 votes·3,030 views

Alright, in alphabetical order:

Alistar: W is slightly nerfed. Really isn't going to affect his play as much as the huge tank item changes.

Azir: Now it's easier to turn with his EQ combo. Shouldn't be that important.

Darius: Nerfed his strength (lane pressure). Buffed his weakness (teamfighting). I don't like it, but he isn't completely gutted.

Garen: Lost his silence duration. Gained some true damage to a champion (who is likely a carry) on the enemy team.

Kassadin: Got some gained damage on his Rift Walk. It isn't a lot, but it's a start to make him not sucky.

Lee Sin: His passive was slightly changed. His ult was buffed for some reason. It could be worse.

Lissandra: Gets more healing on her Ult. Now is more than a glorified Zhonia's with damage at the end.

Lucian: W got a decent buff. Not all that important.

Mordekaiser: Gets a Dragon. Buffed Duo Laning. Gutted solo laning. So in this patch where ADCs get indirectly buffed, you're gonna make Morde have an option to be a niche pick in the ADC slot, or be crap in a solo lane. Thanks Riot.

Nasus: Has a buff that may or may not have already been there.

Rumble: Ult cooldown increased. Kind of a QoL change. Rumble really needed a nerf, so it's fine.

Skarner: He has a rock. That's it. A rock. NO WAIT! SIX ROCKS!

Tahm Kench: His shield last a shorter amount of time, but it doesn't slowly wear off. Still won't help Sneaky (and apparently half of Cloud9) see it.

Twitch: Q mana cost lowered. His ult now has a bonus FOUR DAMAGE AT FULL RANK! WOW! MUCH RAT! MANY WOW!

Vel'Koz: Slight Q buffs. I assume this is trying to make a Vel'Koz vs Ahri lane matchup happen with Ahri's new skin.

Volibear: His ult now does immediate damage added on to the damage on basic attacks. Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.

Zac: Slight buff on his self-slingshot thing's range. Not all that important, especially with Zac's tank items being changed/nerfed.

Zed: You know that nerf he got a few weeks ago that changed his usage from every other game to every 50 games? Yeah, that's being slightly reverted. It's being halved from what it was changed to.

Now for important item changes:

Viktor's items: They were nerfed. I don't mind too much. It isn't a game-breaking change, as he still has a good control-mage kit.

Titanic Hydra: A Ravenous Hydra for tanks. I like it.

MR items: Slightly cheaper as a whole, and everything is easier to build.

Armor items: Gutted. Thornmail was gutted, Frozen Heart was gutted, Randuin's Omen was gutted, EVERYTHING DECENT WAS GUTTED! Prepare to bow down to ADC overlords.

Health items: Righteous Glory was nerfed again. Because why do supports even need to exist?

Cinderhulk: Weakened in the late game, strengthened in the mid game. WHY IS THIS CHANGE A THING? The only reason given for this was that the late game jungle item is Devourer. And this is important why? Devourer is good for certain champions. It isn't an item for everyone. Cinderhulk, alternatively, was an item for junglers with no early pressure, moderate mid game pressure, and a lot of pressure late game when they have built a ton of tank items. I'm honestly considering moving to Runeglaive junglers until Riot gets this crap sorted out, as they apparently will never be nerfed. Elise's and Nidalee's huge spikes in win rates? Not important. Nerfing Gragas and killing off every other tank jungler? (Do you guys remember when Sejuani was pick/ban in most games? Neither do I.) Very important. Why is "Better nerf Irelia" still a thing when "Better nerf Cinderhulk" is a much more current alternative?

Overall, this patch makes no sense. Especially with the item changes.

3 Comments

Radnar the bold1 votes

Garens ult is great for teamfights, but pointless in laning. It could be the jungler, adc, or mid when you are top.

J Eevo1 votes

I wish we could get some context but considering how much stuff is thrown out there probably won't bother explaining everything

AntInatorx111 votes

That Azir buff is INSANELY good. I main Azir for mid Lane and the buff he got for his EQ combo is amazing. To clarify it since some people don't understand it. When you do EQ, you will go the MAX distance the Soldier can go by using Q and will also continue WITH the Soldier even if you hit the Soldier. So now you can dash forward but send your Soldier behind you and you will just go with your Soldier even though you made contact with it. Of course if you hit a Champion you will stop and get a shield, but this makes for some insanely better Escapes and jukes. IMO this almost makes up for not having a Knock Up anymore, but the Knock Up was broken. They could've Removed his shield instead but no biggy. This Buff for Azir is flawless. Here's a Video demonstrating Shurima's New Power https://www.youtube.com/watch?v=FX8jM84qDBU

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