Yasuo Rework
This is less suggestion and more me trying to guess what yas's rework is gonna be like. Since I did something similar for Graves back on the old boards I thought it'd be fun to do it again for Yas.
Since people like to bitch about Yas's early game and base dmges/bruiser build, they'll probably try to hit all of that while preserving his high damage.
So something like:
(P) Intent: Crit damage modifier changed from -10%/-25% at all levels to -20%(1-6)/-10%(6-11)/0%(11-16) . (Q) Changed from 20/40/60/80/100 (+100% AD) to 110%/120%/130%/140%/150% AD. Can still crit. (W) Changed to Deflect: For a short amount of time, Yasuo deflects all projectiles back to their source. Cooldown and duration scale with level. During reflect, Yasuo cannot AA or use Q. (E) No longer deals damage. Dash is no longer uninterruptible and per-target cooldown is reduced by cooldown reduction. (R) On-use buff changed from 50% bonus armor penetration on critical strike to 1% armor penetration per 2% crit chance.