Misdirected Ezreal Nerf
Come on Riot, please pay attention to what makes a champion strong.
What part of this build screams, "I do damage because of my total AD"?
- Boots
- Triforce/Iceborn for the base AD amplification
- Blade of the Ruined King for the %health base damage
- Manamune for the base damage based off mana
- Duskblade for the base damage on the passive and Lethality for the other items
- Armor pen item
I'm frankly tired of seeing Ezreal run rampant with a 55% winrate and a 25% pick rate for as long as it's gone on. It's an absolute disgrace to game design. Figure something out with his Q instead of having to nerf items meant for everyone else because it's too strong on just him. The on-hit element clearly isn't balanceable on its' own. Remove it and up the ratio maybe, do something. Anything.