Flash and Exhaust should probably both be split into two spells

Rebonack··2 votes·572 views

Flash into Dash and Passwall. The former would basically be Flash without the ability to bypass walls. The latter would be a single-person Magical Journey type effect.

Exhaust into Cripple and Enfeeble. The former slows and grounds the target. The latter nails them with a damage reduction debuff and shred resistance.

By reigning in the overloaded Summoner Spells I suspect we would be able to make them individually much more interesting.

9 Comments

Aurelius Maximus2 votes

why would you want to do this? This is a terrible idea.

Restless Slumber1 votes

Flash should stay the same as the entire game is balanced around it and exhaust just needs to not give attack speed slow or damage reduction.

Rebonack1 votes

{quoted}

Flash should stay the same as the entire game is balanced around it and exhaust just needs to not give attack speed slow or damage reduction.

And is balancing the game around Flash actually a good idea? The suggestion in this topic would still allow Dash to be used to escape or initiate, it just wouldn't be able to wallhop anymore. Someone could still get all the functionality of old Flash, they would just have to use both Spell slots to do it.

Z Statistic1 votes

Already did this in beta. It sucked.

Rebonack1 votes

[{quoted}](name=Z Statistic,realm=NA,application-id=3ErqAdtq,discussion-id=wGYuHMpv,comment-id=0002,timestamp=2016-12-08T19:22:08.052+0000)

Already did this in beta. It sucked.

What, you mean Stifle? That was a three second long silence that purged positive buffs. Pretty different from what's suggested here.

Z Statistic1 votes

My bad.

They made improved Exhaust baseline in season 4. Up through then, exhaust was buffed and then finally nerfed. Exhaust is fun to use and fun to bait. I don't see why we need to gut it. A support can get ignite.

Rebonack1 votes

[{quoted}](name=Z Statistic,realm=NA,application-id=3ErqAdtq,discussion-id=wGYuHMpv,comment-id=000200000000,timestamp=2016-12-08T21:37:03.531+0000)

My bad.

They made improved Exhaust baseline in season 4. Up through then, exhaust was buffed and then finally nerfed. Exhaust is fun to use and fun to bait. I don't see why we need to gut it. A support can get ignite.

Gutting it?

A more powerful damage nerf debuff coupled with a more powerful resist shred would be specifically useful if you want to fuck up people trying to duel you.

A more powerful slow coupled with Grounded would be useful for people who really need that extra CC.

When a spell does lots of things (damage reduction, resist shred, move slow, attack speed slow) then none of the individual effects can be too powerful without breaking the spell. By having two separate spells with more specific effects, you can make those specific effects much more powerful.

In the case of Flash, the Passwall would be significantly more potent as an escape or engage tool since you would be able to go shooting along routes that are otherwise closed to Flash. It would also make flashfail faceplants a thing of the past. Dash would be able to have better range and/or a better cooldown, again very useful for champs who rely on it to initiate or escape.

Z Statistic1 votes

No, not really.

Exhaust is fine as is. It is not the League version of the Equalizer.

Tukan Tonko1 votes

But why so? In every single game you get 9-10 people with flash, meaning that everyone has ability to use it. Splitting it into two spells would make game unbalanced. Don't get me wrong, I like the idea, it would make game very very interesting, also thinking about to take this one, this one or both. But it would make things unbalanced. So why?

On the other hand, exhaust is something different. Giving someone extra CC is not good. There are champions without CCs for a reason, because if they had CC in their kit it would be OP. So another unbalance. Exhaus is versatile, you can use it to slow down someone just to kill him. You can use it against assassins to reduce their burst damage. It has a reason why. It's like this with almost every single summoners spell. You can use flash to get at someone and kill him, you can flash away to save yourself. You can use ghost so your enemy won't get away from you alive or use it just to get away from sticky situations. Cleanse yourself to get away or to get trhough enemy frontline, use heal to save yours or your teammates life or just get that speed burst to deliver last hit to enemy. And that's something that makes game interesting as well! Imagine if you only had one option on exhaust - slow and weakness / damage reduction. You could only use it in one scenario meaning it would be usefull if you are doing something else.

I still like the idea but I don't think it would work. I don't know, maybe some day we will have it like this. But now I say it's not just not a good idea.

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