So, I Have An Idea
So, Mage players have always had an issue with the fact that mages have no form of health sustain unlike ad champs. Well, why don't we just make lifesteal an adaptive stat?
Here's what I mean. There's techincally a ratio for how lifesteal is calculated with AD Champs. It's 100 total ad that is reduced by enemy armor and your lifesteal percentage. Well why not just do the same with mages. Give it X Ap ratio that is reduced by MR.
What's the purpose of these changes? Well, there are some matchups for mages where even we would prefer lane sustain over mana. And personally...I also think it would be a good idea to also make Dblade adaptive and Dring Adaptive. There are several ad champs that would prefer the mana sustain dring offers over the lifesteal dblade offers.
Comment ur thoughts.