Warding Items for All Classes
So, in Preseason, Rito said one of the changes that they wanted to make was for vision to be easier and more available. They did this fairly well actually........for supports and junglers who buy Sighstone.
The removal of green wards from the shop made it harder for the map to be theoretically covered with 15 wards per team, not counting pinks. Rito has basically made it impossible for solo laners to ward up the river or theie jungler's camps and also limited warding to basically anyone who wants to buy a Sighstone (supports, junglers like Nunu and Sejuani, Lee Sin), as pinks are now the only wards available to those who don't have one. Sure, pinks are cheaper now, but you can only have 1 per player and getting one late game (when they are arguably more important), means selling an item, which is a huge no-no. Since 5.22, I've found it harder to convince teammates to buy some wards, even EARLY game, because, y'know, wards save lives.
So, I propose something akin to what Riot did with supports- too long they told us, have supports been forced to 'waste' a slot on their Ruby when they could have another tank or active or utility AP item. So they came up with the cool Eye items, which I really like. Or the new jungler T2, which lets you put down wards instead of fun shit with Smite.
Why not do the same with AD carries, or assassins like Yasuo and Zed, or AD casters like Pantheon and Riven?
Why not do the same with tanks like Sion and Mundo, or big, beefy bruisers like Nasus or Gnar?
Why not do the same with AP assassins like Katarina and LeBlanc, or utility mages who don't like support, like Lulu and Orianna, or punishing burst and combo mages like Vel'Koz, Viktor, and Syndra?
How, you ask?
Say hello to my friend Doran.
Everyone's favorite weaponsmaker has been a little forgotten ever since the Institute was retconned. And his items are sing some very heavy competition with all the early game items changes, such as Cull or more carries opting for the early game power of an Amp Tome or Long Sword.
Why not give people more incentive to purchase Doran's fine works of craftsmanship? I propose having
and
build into T2 items that can upgrade into (or fuse with Sighstone to create) a T3 item that gives the necessary stats for the champions that start that item while also giving an active of placing a Sight Ward.
Below are my ideas.
now builds into Shining Rapier
** NEW Tier 2 Item: Shining Rapier**
- 20 attack damage
UNIQUE Passive: Shimmer Basic attacks periodically deal 35-180 bonus true damage to their target, granting true sight of them for 4 seconds. Basic attacks refresh this sight. (20 second cooldown)
Shining Rapier builds into Harsh Judgement
NEW Tier 3 Item: Harsh Judgement
- 60 attack damage
UNIQUE Passive: Shimmer Basic attacks periodically deal 35-180 true damage to their target, granting true sight of them for 4 seconds. Basic attacks refresh this sight.
UNIQUE Passive: Warding Consumes a charge to place a
Stealth Ward that reveals the surrounding area surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
A player may only have 3
Stealth Wards on the map at one time. Champion kills restore one charge.
UNIQUE Passive: Judgement Upon placing a ward, you gain 30% attack speed for 3 seconds. (20 second cooldown.)
now builds into *Wisdom's Pendant
NEW Tier 2 Item: Wisdom's Pendant
- 40 ability power
- 100% base mana regen
UNIQUE Passive: Killing a unit restores 8 mana. Killing an enemy champion will restore 30% of your maximum mana. UNIQUE Passive: Wisdom Killing a unit increases the base mana regeneration by 20% for 5 seconds, stacking up to 5 times.
Wisdom's Pendant builds into Skull of Forgotten Prophet
NEW Tier 3 Item: Skull of Forgotten Prophet
- 70 ability power
- 100% base mana regen
- 10% cooldown reduction
UNIQUE Passive: Killing a unit restores 8 mana. Killing an enemy champion will restore 30% of your maximum mana instead.
UNIQUE Passive: Warding Consumes a charge to place a
Stealth Ward that reveals the surrounding area surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
A player may only have 3
Stealth Wards on the map at one time. Champion kills restore one charge.
UNIQUE Passive: Prophecy of Death When brought below 25% health, 12% of your missing health is restored as mana instantly, and your cooldowns are reduced by 5 seconds.
now builds into Hide of Serpent
NEW Tier 2 Item: Hide of Serpent
- 270 health
- 75% health regen
UNIQUE Passive: Serpent Gain 20 flat movement speed in brush or river. This item's health regen is doubled while this effect holds.
Hide of Serpent builds into Wyvern's Gaze
NEW Tier 3 Item: Wyvern's Gaze
- 600 health
- 100% health regen
- 10% cooldown reduction
UNIQUE Passive: Serpent Gain 25 flat movement speed and +20% tenacity while in brush or river. This item's health regen is doubled while this effect holds.
UNIQUE Passive: Warding Consumes a charge to place a
Stealth Ward that reveals the surrounding area surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
A player may only have 3
Stealth Wards on the map at one time. Champion kills restore one charge.
UNIQUE Passive: Snakeskin Basic attacks and single-target spells restore 1.5% of your maximum health and reflect that amount as magic damage to the attacker.
I tried to do the gold costs for the items and calculate their gold efficiency, but I couldn't do it, it eventually all went over my head. Sorry!
Feel free to leave comments below. Are the numerous passives too strong? Is one weaker than the other? Do you fear that supports will get these items instead of FOTM, FQC, and ToA?
I hope Riot sees this, not necessarily for my item ideas, but simply for my concerns of less warding options in a world that needs wards. Supports are the best class huehuehue
Thank you for reading!
)
Gives good lane sustain - everyone would buy it.
Gives a great amount of wards.
Cons:
NONE
AT
ALL