What If Dragon's Buffs Swapped On Kill
there have been complaints regarding Snowballing in League ever since League was a thing. These complaints have gone up or down over time with different seasons, items, champs and mechanics. Theoretically, no one really likes Snowballing, right? I mean, if you are getting Snowballed then you have no significant chance of winning, so you get discouraged, and thus you are even more likely to lose. And if you are Snowballing, then sure you'll win but it almost becomes a joke, and you only lose if you dick around too much.
I mean the most fun games I've had are ones where its actually, legimiately "close" or where you come back from behind to snag a victory.
And Riot as a whole seems to support this. They reduced certain strategies like proxy and backdooring through gold changes and tower buffs respectively, and the Dragon buff was meant to give you a "fighting chance", so that even if you were behind, you could focus an objective to gain some footing.
If that is the case, then why not make it so that Dragon's Buffs swapped teams on kill?
For example, let's say Team A kills Dragon three times because they are really far ahead early, and then Team B manages a fantastic play and snags the fourth Dragon kill.
In Live, this means that Team A has Buffs 1, 2 & 3 and Team B gets Buff 1. However this just means that Team B is still playing Catch Up trying to get the buffs. They are fighting a losing battle just so they can break even.
With my idea, if Dragon's full stack of Buffs changed teams, it would mean that Team A has 0 buffs, and now Team B has Buffs 1, 2, 3 & 4.
I think the buffs themselves (especially the 5th rank buff) would need to be changed for this kind of system, but it seems to me that this would allow a team to reasonably stage a real "come back" in the late game by securing that buff. There are drawbacks, of course. I'm not saying that this should happen, I just wanted to open up the discussion.
Do you think this would have any merit?