[Concept] Volibear rework - The God-Bear
Passive: Gods Vitality 120/100/80 second CD
If you take damage that brings you below 25% HP, you are restored to 45/50/55% HP over 5 seconds.
Unless you die, you will always be brought to this threshold.
Taking damage increases your healing over the remaining duration by that amount. Grievous Wounds delays 40% of the healing until the very end of the duration. Healing amp gives you an additional burst of healing at the very end.
Q: Rolling Thunder 16 second CD, 80 mana Volibear drops down on all fours and charges, gaining 15/20/25/30% movement speed for up to 8 seconds. This speed boost is doubled when moving towards champions, and ends on your first basic attack.
Your first strike in this state deals 15% bonus damage, flings the target over your shoulder, and slows them by 20% for 3.5 seconds.
W: Frenzy 20 second CD, 50 mana Volibear gains 10% movement speed and 20/25/30/35/40% attack speed until he leaves combat. While Frenzied, Volibear's attacks deal bonus damage equal to 15 plus 1.5% his targets missing HP (capped at 50 vs epic monsters).
The CD begins once Volibear calms down. Basic attacks while Frenzied reduce his other basic ability CD's by 1 second. Basic attacks while Frenzy is on CD reduce the CD of Frenzy by 1 second.
E: Majestic Roar 60 mana, 16 second CD Volibear deals 60/105/150/195/240 (+60% Ability Power) magic damage to nearby enemies and slows them by 40% for 3 seconds. Minions and monsters are feared for the same duration.
R: Thunder Claws 100 mana, 110/90/70 second CD Volibear strikes all nearby enemies with lightning, dealing 75/115/155 (+.3 AP) magic damage and stunning them for 0.1 seconds. For the next 12 seconds, Volibear's basic attacks will cause lightning to chain between his target and nearby enemies, applying the same damage and stun.