After reading the boards for a while
EDIT: It seems that quite a few people are jumping to conclusions here so I guess ill put a note here. This post is about how when a champion has a very strong committed fight, yet also have very strong non-committed damaging abilities it causes frustration because they are rewarded even if they mess up or are rewarded for keeping their distance, and then when the time is right to engage while on the other hand other champions who are just as strong are required to be all in or nothing. Nobody has above a 65% win rate and as such I do not say they need nerfs, I am not even suggesting nerfs because we all know the huge chaotic hate storm all of those cause. Im just raising awareness for the reason people are so frustrated when playing against champions with this mechanic. Almost maybe hopefully to reduce the amount of "plz nerf X champion" threads
It dawned on me, it seems that many of the champions that are complained about, while their numbers are strong, also have one thing in common, the lack of committment needed in engagements and are strong in both commitment and non-committment.
, he has 3 opt outs if the situation goes sour.
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Q- you can hit an enemy champion and wait a bit to ensure you want to go in (or suffer from leesyndrome and go in anyways), however it can also be used on creeps and jungle minions without vision originally and escape
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W- pretty self explanitory, allows for one to be non committal to a Q, or a gank, however it also offers some creativity if you do want to engage allowing to skip over walls both offensive and defensively
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R- again while can be used offensively, if you engage and realize its a bad situation you are able to kick someone away and potentially CC others aswell
with lee its so annoying/frustrating because of how quickly this mobility comes into play with most of it being possible at lv 2
has 2 opt outs, and 3 abilities that are distanced
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W- can be used both offensively and defensively while the ability to be creative with it is high, almost any "epic zed is so amazing outplays" are almost always the same (no seriously guys im sick of the same move^^ and people thinking its new or cool)
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R- not only can it be used offensively, but the ability to not only become untargetable allowing to dodge, but regardless of how far he is he can go back to his point of origin almost instantly if you mash the R button, the reason it is strong is because of how confusing this ability is, not because the player is smart, but because in high intensity situations reactions are more focused on Zeds target then the point of origin. Extremely non-committal since you can in and out without much thought. Mixed with his W its one of the best GTFO's in the game
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W+Q+E(possible + R): a melee that doesn't actually have to get close to deal damage while having it readily accessible and can choose if he wants to go in afterwards. lack of commitment to anything causes this combo to be frustrating since it is also a rather high damage combo
: has 1 extremely short CD opt out, gets benefits from not being committed, while also getting buffs for being committed
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Cougar hop: both offensive and defensive allows to hop over quite a few walls allowing for even more distance put between her and opponent with no cost, however if the target is marked she gains 2x the distance (wot?) oh and she also gains a refresh for killing a unit. and if she hunts a target it gets lowered to 1.5s CD...
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Spear toss: gains damage as it hits targets farther away. She gains extra damage for moving away herself (seriously thats dumb), single target nuke, high spammability that are known to deal 1/2 of an opponents HP with a single spear, Talk about non committal champions :/
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Passive: not only does she gain extra movement speed from her cougar form along with the pounce but she also gains MS for being in a bush AND also gaining MS by having a marked target which increases when going towards the target making it a max of 60% (maybe it adds like tenacity which would make it a bit less but not much) lets compare this to udyr who at max bear stance gains 35% MS and gains an 8 second CD on his ability. (im giving an example of a champion who has to be committed to his damage on opponents)
Now obviously there are other champions (
is another highly notable one) but I feel like mostly people are most frustrated when mechanics allow someone to not commit as much as other champions but still have the same damage output if not more, then other champions. Especially when it is more about picking people off.
I mean when you are an ADC like ashe against an udyr, you cant be mad if you have both Q and red buff and because udyr is smart is able to out play you by faking you out and tricking you into getting closer (well okay you can be mad but really the fault is on you for falling for his quick thinking and creativity)
However its so frustrating when you have easily won a duel and the person escapes over a wall and you arent (because of lack of flash or wall jumping abilities) and they are rewarded in both escaping and or chasing you if you were in the same situation as they are.
No champion is perfect since no one has 65+% win rate but some are infinitely more frustrating then others
TL:DR rewarding people for being non-committal while also rewarding them for being committed too is extremely frustrating for everyone. I dont know how to fix these, i just know what the problem is
^^ When i talk about this im talking about casting your W in the opposite direction from where you are walking forcing a catch 22 upon your enemy. Seriously it isnt impressive anymore so stop putting those in videos. Now if you are someone who is playing against zed and you correctly catch them pulling this move then you are a boss and should get a cookie gj for those impressive skills id watch those all day since it actually takes impressive forsight aka pulling a madlife

is balanced

