Top lane creeps should deal XXX
Top lane creeps should deal increased damage to ranged champions
Maybe 1.5X or 2X to bring ADC either back in line top lane, or out of the top lane and bring back the bruiser / diver top
Top lane creeps should deal increased damage to ranged champions
Maybe 1.5X or 2X to bring ADC either back in line top lane, or out of the top lane and bring back the bruiser / diver top
this would fuck with competitive play and lane swaps, as well as being an attempt to enforce a meta in a fairly unhealthy way.
There are ways to fix the unhealthy relationship between ranged and melee, but creating situations to specifically put ranged at a disadvantage with the map is not the way.
Alternative idea: Itemization is the key, and fixing dorans shield is the first step
Nope
God I would love that....how could they possibly code that though without a shit ton of flaws?
God I would love that....how could they possibly code that though without a shit ton of flaws?
simply make all the creeps spawning for top lane always have the damage boost to ranged champions ( theyd have to specifically code each ranged champion in )
Code isn't THAT complicated. There's clearly a variable that designates a champion as ranged or melee, since items like titanic hydra and runaan's hurricane check it. Just have minions check the that variable on target or on hit.
That said, i think it's not needed. I hate Quinn as much as the next guy but there's a reason doran's shield is getting updated. An item is a much healthier more easily adjustable fix to top lane matchups.
How would you handle legitimate lane swaps?
How would you handle legitimate lane swaps?
leave the creeps with the bonus damage to ranged champions. If lane swaps happen, then lane swaps happen. Shifting a 1v1 into bot lane and 2v2 top lane would result in easier dragons for organized teams
Or just give minion higher aggro range?