Opinion: I like the mana changes...

GigglesO··3 votes·551 views

As someone who mains Mordekaiser and has trouble out clearing sustained mana users I really like this change.

Now lets get things straight.

Do I think mages were the most oppressive role? No

Do I think jungle needs to be harder to clear Yea

Do I think that ADC's spike in power too fast too hard? Yes

Do I think that tank items need to be stronger, to open them up to other roles. Yes

Do I think buffing tank items will mean needing to nerf tanks. Also yes

Guys, hear me out. You wanted this high damage crap for about 4-5 seasons because "afk farming is no fun". Lets be realistic thats all mages are doing right now with their immense waveclear. Lets get the ball rolling on the jungle camp buffs/jungler nerfs. ADC power spike nerfs. Tank item buffs, followed by tank nerfs, and lets get this back to season 1-4ish style of play.

2 Comments

Scary Door1 votes

{quoted}

Guys, hear me out. You wanted this high damage crap for about 4-5 seasons because "afk farming is no fun". Lets be realistic thats all mages are doing right now with their immense waveclear. Lets get the ball rolling on the jungle camp buffs/jungler nerfs. ADC power spike nerfs. Tank item buffs, followed by tank nerfs, and lets get this back to season 1-4ish style of play.

I don't think the majority of the community "wanted" the current 1-second-instagib meta we have now. Damage isn't too high because there was waveclear in the past, damage is too high because Riot wants this game to be about the #LC$BigPlay$, don't forget that..

The overwhelming majority of the decisions made regarding balance/game-pacing are centered around pro play. Which is fine, I guess, but this game is sure going to be a lot less interesting when only a few hundred people are playing it someday because they decided to push all of us non-pros out of the way and not listen to us at all.

GigglesO1 votes

[{quoted}](name=Scary Door,realm=NA,application-id=3ErqAdtq,discussion-id=voB6mOFf,comment-id=0000,timestamp=2018-04-19T15:30:30.540+0000)

I don't think the majority of the community "wanted" the current 1-second-instagib meta we have now. Damage isn't too high because there was waveclear in the past, damage is too high because Riot wants this game to be about the #LC$BigPlay$, don't forget that..

Well, this is the first season since about S5 that I haven't been downvoted for asking for lower damage. You can take that as a grain of sand if you wish, but in previous seasons it was still at least mixed.

The overwhelming majority of the decisions made regarding balance/game-pacing are centered around pro play. Which is fine, I guess, but this game is sure going to be a lot less interesting when only a few hundred people are playing it someday because they decided to push all of us non-pros out of the way and not listen to us at all.

I agree completely with this statement. I've always hated the pros because it stops us from being able to actually play the game. Either people copy the pros and its super good, or its so bad that noone can really do it because it takes too much practice and coordination.

Not to bring up flashy lee sin plays, but I feel like he can be played completely without the flash, yet all of my teammates try to copy the pros and play him as flashy as possible.

More from Gameplay

More by GigglesO