complete analysis of champions
something i wanted to do is a full analysis of all the champions in the game. rate them as the total damage output on even ground (+100 ad and ap and at lvl 18), also include utility value, and damage absorption. and taking an average of those numbers to get the power of a champ.
the plan is then to take all the power lvls of all the champs and average them to find the average power lvl in the game. then compare and rate champions on being + or - of that average.
the idea is that any champion above 2 standard deviations of the mean is either too weak or overpowered.
this will come in useful when designing a champion to know if they are too strong off the bat, or too weak. this will also give a definite answer as to the best champion in the game.
the analysis will take into account every form of utility and convert it to a number of utility, and will take every tackiness and convert it to effective health, and sum up all the damage the champion could do in a set amount of time.
i am curious if you have something like this Riot or could you use such a thing?
if you do have such a thing i would love to see how you accounted for the different utilities of hard and soft cc, and soft and hard ally assistance. if you dont have such a thing i would love to give you my entire thoughts on the idea, as i think it is and interesting concept.
lastly i dont think that such analysis will hurt the game as long as the champions are balanced and strongest champ still has to be played correctly and with the optimum build for that game.
p.s. it could also tell you which champions could use a rework before others, Food4Thought.