My Problem with Mordekaiser
My problem with Mordekaiser is NIGHTFALL
http://img10.deviantart.net/81c5/i/2012/111/a/9/mordekaiser_by_skullsinacab-d4x3moj.png
#Look at that thing. All Big and Spiky.
I understand the thematic of having a big imposing Mace for a Warlord Tyrant, However I can't reconcile that the LORE of the Mace is holding Mordekaiser back in Gameplay.
##So I have to ask what does Nightfall do?
Riot insists it's "Magical" On every other Loading screen. At one Time it used to Conjure up Whirling Maces to strike out at Foes. Seems pretty Magical. Now? It glows red slightly. It used to count to 3 which had me believe the Mace was an intelligent item. ( But it doesn't do that anymore). So what does it do? How is it Magical? Because if it is Magical it CERTAINLY doesn't show it IN GAME.
BoardRegular: but Mordepool the Mace does a lot of damage maybe that's it's Magic.
That Mace is enormous and made out of Heavy Metal and would Rightfully crush the life out of any human on Rune Terra. If you want to claim something is Magical it should have a visual effect on Gameplay.
For example extending its Reach while becoming a Flailed Mace.
Having spikes imbed themselves in enemies
Apply grounding cc? Ignore resistances? ( Since Tanky targets take significantly less damage than squishy ones due to the scaling off of Damage done)
RIOT. SHOW ME ITS MAGICAL IN GAME
Considering the amount of counterplay packed into Mordes Q it certainly gets out classed by every AA reliant Champion who can burst Morde before he gets off two swings.
##Make it do Something
As it stands I have to ask
Who would win: a Magical Mace with a name. Or a lampost
is he is balanced so take makes him a low priority for getting addressed.