SO Nobody Plays ADC Morde

Mordepool··119 votes·6,129 views

SO Nobody Plays ADC Morde

So can we Take that BS Exp Gain from Duo Lane and Put Something actually USEFUL in to his KIT anti CC, anti Mobility, Movement speed etc...

KK TY RIOT.

Edit: so you all know i am an advocate for Mordekaisers much needed Sion level rework.

Edit: Please put any Rework Ideas you have. Im interested to see how much better he CAN be

Edit: I am seeing some interesting ideas about Morde coming out. E leaving an anti dash field.
Movement speed increasing inversely to the amount of shield you have

Getting downvotes with no added discussions. Come on in if you have something. To say

266 Comments

Sightless6637 votes

Well, if he's not being played in a duo lane, the bonus exp isn't really factoring significantly into his power budget. We couldn't use the removal of something that isn't contributing significant amounts of power as an excuse to introduce a mechanic that would increase power. The discussion of whether or not we can afford to buff him through a new mechanic is separate from the discussion of whether we should remove a mechanic that isn't contributing power.

Serevas26 votes

How about dropping the dragon mechanic instead? It was just a cheesy attempt to provide siege power to a bot lane with Mordekaiser.

It's still frustrating to me that what Mordekaiser needed was reliable CC or mobility, and instead we get this weird reworked monstrosity instead, which was almost immediately nerfed into the floor and left in irrelevance after the AD item rework.

Sightless6632 votes

what Mordekaiser needed was reliable CC or mobility,

That's also what a lot of Morde players didn't want him to have. A very common idea among Morde players is that he is defined by being the damaging drain-tank that doesn't have mobility or CC. That's what they liked, and that is what Riot tried to deliver on. Even among all the criticism that was dropped on this rework, this particular point was actually well-received.

How about dropping the dragon mechanic instead?

There could be an argument for replacing the dragon mechanic with something else. Of course, it would depend on what exactly we want to replace it with.

Serevas9 votes

I'm of the opinion that a drain tank is rather ineffective if they can't get to anyone to drain.

Swain is basically a drain tank, and he has two forms of CC, as well as reliable spells to continuously renew the slow on Rylai's.

I think my main issue with the whole thing is that he's in the juggernaut sub-class, when you look at juggernauts they have an issue with being kited around, but each of them has their own way to keep up, or slow people down.

Darius Has a strong slow in addition to his pull. Skarner has a mobility boost and two forms of hard CC in his kit. Garen Has a speed up that also removes slows. Illaoi has a slow in addition to a short range dash.

I'm not sure if I'm missing any, but I would guarantee that they have their own cc and/or mobility to them. Getting kited as a juggernaut feels pretty bad, but being kited as Mordekaiser feels so much worse due to his lack of ability to compensate in any form.

The old form of Mordekaiser at least did solid damage and got rewarded with substantial survivability. Now his damage is burst through sustained fighting, it just doesn't feel like it works properly.

Sightless664 votes

You're starting to get into arguments I don't really care about. I have my own opinions about Morde's kitability, but it's just not an interesting topic to me. My point was only that low CC and low mobility is exactly what Morde players wanted. The sore point for most players is that they lost power on the E that made the old playstyle work, not that he stayed immobile and low-CC.

The old form of Mordekaiser at least did solid damage and got rewarded with substantial survivability.

So does new Morde. He just doesn't do it from range.

Mordepool4 votes

Morde doesnt have any survivabilty now not by comparison. Now if you build tank you still feel glass cannon

Battlecast Sona4 votes

how? his shield is better post-rework, and E gives way more shield if you manage to tag multiple champions with it, and he has W heal in his kit (instead of no built in sustain, like before)...

Mordepool5 votes

Better post work?????!?!?!???! What are you talking about. Before it was a reliable lvl based progression and its shield decay was négligeable

Now its Health based. Fyi Morde has the worst Health of any champion @ lvl 18. The shield decay happens so quickly you may aswell not have a shield at times

The Yetii Rider10 votes

{quoted}

I'm of the opinion that a drain tank is rather ineffective if they can't get to anyone to drain.

Swain is basically a drain tank, and he has two forms of CC, as well as reliable spells to continuously renew the slow on Rylai's.

I think my main issue with the whole thing is that he's in the juggernaut sub-class, when you look at juggernauts they have an issue with being kited around, but each of them has their own way to keep up, or slow people down.

Darius Has a strong slow in addition to his pull. Skarner has a mobility boost and two forms of hard CC in his kit. Garen Has a speed up that also removes slows. Illaoi has a slow in addition to a short range dash.

I'm not sure if I'm missing any, but I would guarantee that they have their own cc and/or mobility to them. Getting kited as a juggernaut feels pretty bad, but being kited as Mordekaiser feels so much worse due to his lack of ability to compensate in any form.

The old form of Mordekaiser at least did solid damage and got rewarded with substantial survivability. Now his damage is burst through sustained fighting, it just doesn't feel like it works properly.

Other juggernauts -

Nasus - Has a 95% 5 second targeted slow DrMundo - Has a 35% MS buff for 12 seconds and constant tenacity to prevent being peeled Olaf - Has a speed boost when running towards champions, at the cost of armor and MR Shyvana - Has a speed boost and a gap closer Trundle - Has Pillar and a speed boost, and his Q slows in melee range

Mordekaiser gets Rylai's though, so he has a constant 40% AOE slow. The reason Riot is comfortable restricting him to Rylai's while other champions get stuff in their kits is because Morde is one of the few champions who can make use of Rylai's while being manaless. So it's essentially just adding a huge perma slow to his entire kit. In fact, they nerfed his base MS specifically because of how powerful Rylai's is on him.

MrWasjig1 votes

[deleted]

Raid Boss Morde13 votes

They are OFFICIALLY counted as Juggernauts by Riot... there was a whole post about this.

MrWasjig2 votes

The source? :P If it was that big post about the new class classifications I'm pretty sure Shyvana was classed as a "Diver", as was Olaf.

MrWasjig3 votes

Urgh, well that's confusing. I've heard Shyvana and Olaf referred to as Divers by Rioters both before, and after that list was put out xP

Oh well, my mistake I suppose.

kile1475 votes

Shyv, Olaf, and Trundle are dueling juggernauts whose secondary subclass could be considered diving fighters I suppose, which may be where the confusion comes from.

BastionKross4 votes

That's also what a lot of Morde players didn't want him to have.

I agreed back then, on the assumption that because a champion was being made that had no cc or mobility whatsoever, the rest of his kit would be godly considering how powerful and impactful those two things are. Think of the power budget he'd have to work with when there's not big chunks of it being ripped out for crowd control and dashes!

Unfortunately, Riot appears to extremely undervalue mobility when it comes to power budgets. When you have champions that are blinking and tumbling all over the place, they don't seem to give up much in return for that huge boost in power. Morde could probably have some form of noticeable mobility placed into his kit if he gave up 3 base AD. Maybe 5 if it's point and click.

The question then becomes, should he be given mobility? If mobility is being given away dirt cheap and is so damn powerful, is it irresponsible to to give that up because tradition says Morde is immobile? These are questions that Morde players really have to sit down and ask themselves. Shame on Riot for putting the Morde players in this position in the first place.

There could be an argument for replacing the dragon mechanic with something else.

There would be, if the dragon ghost took any power budget at all. There was a red post way back when that stated that since the ability CD was basically 6+ minutes, that it took practically nothing from his budget. If it was removed, it wouldn't free up all that much. Like mobility, it takes up so little of his budget, but has a huge impact on the game. It would be silly to give that up.

The W passive, on the other hand, was something Morde got nerfed to hell and back for having. His base stats got hit hard because he naturally gained a level advantage over his opponents. Yes, Morde rarely goes bot to use the passive anymore, but he'll never get that power back as long as the potential for that 100% pick/ban rate in bot lane remains a possibility.

It's not that the ability has no cost because Morde never uses it, it's actually more like Morde is paying for an ability he never uses. Huge difference.

Sightless662 votes

There would be, if the dragon ghost took any power budget at all.

Yes, this is probably true. In power terms, it certainly isn't a major contributor.

but he'll never get that power back as long as the potential for that 100% pick/ban rate in bot lane remains a possibility.

I disagree. If he's currently stronger in solo lanes (which he is), and he's barely touching viability in bot lane (also true), and he's received balance changes since then specifically aimed at placing him in solo lanes, then this isn't taking up any part power budget. It's more akin to the AP ratio on Jinx's chompers than it is to a legitimate point of balance.

as long as the potential for that 100% pick/ban rate in bot lane remains a possibility

To be frank, that potential is completely dead, and the reason it is dead is because he's been balanced to be stronger in solo lanes. He'd hit a point of 100% solo pick/ban before he hit a duo pick/ban. It would take balance changes specifically directed at his duo lane to make this a problem again, and Riot has the option of just not doing that.

It's not a part of his power budget because it isn't utilized in his strongest role, and his weaker role is significantly weaker than his stronger one. It may have been a balance limiter in the past, but to say it still is disregards all the balance changes he has had since the rework.

BastionKross2 votes

and he's received balance changes since then specifically aimed at placing him in solo lanes, then this isn't taking up any part power budget. It's more akin to the AP ratio on Jinx's chompers than it is to a legitimate point of balance.

This is bullshit, and I'll tell you why.

The major changes Morde went through to become viable in solo lanes? He can now cast his W alone or on a minion. That's almost the full extent of those "changes since then specifically aimed at placing him in solo lanes" after he got nerfed in all roles for dominating worlds. He can still use his W to full effectiveness in a duo lane.

Unlike a lot of other champions, Morde is in a unique position that he's getting buffs delayed because he might become too much of a problem in a role that he almost never goes in. That's both insane and insanely unfair. Removing the W passive, despite Morde getting nearly no value from it, would indeed open him up to buffs by removing the fear of him dominating bot lane once again. It has no numerical power in his budget, but it has to be budgeted numerically in his power.

And the Jinx comparison? I don't remember anyone running around dominating a major tourney with AP Jinx. And I damn sure don't remember Jinx getting nerfed down to almost unplayable levels because someone was building deathcap on her and going mid. The context is completely different between the two abilities, despite the situation of "this is worth nothing to the kit" being similar. The context difference is that Jinx can still get buffs despite her AP ratio, Morde can't because of his W passive.

No W passive = No bot lane Morde = No fear of buffs from Riot = More power to Morde's kit. It's a bit roundabout, but the W passive still holds power in Morde's budget. It's just power that's more political than numerical.

Sightless662 votes

That's almost the full extent of those "changes since then specifically aimed at placing him in solo lanes"

Yes, and they were enough to make him strictly better in a solo lane than he is in a duo lane. That's how easy it was to make him a solo laner. His kit is not well-suited to duo laning, and never was. The only reason he was ever overpowered in a solo lane was because he was specifically restricted from going into a solo lane. As soon as the restrictions were removed,.

He'll become OP in a solo lane long before he's op in a duo lane.

Morde is in a unique position that he's getting buffs delayed because he might become too much of a problem in a role that he almost never goes in.

I think that is completely wrong. It presumes that there are no buffs that we can give that would help him in a solo lane more than a duo lane, and I think that's just bullshit. It doesn't fly.

I would agree with the claim that our number of options for buffing Morde are limited by the presence of his ability to go bot lane, but it absolutely does not change our ability to increase his solo lane power more than his duo lane.

The context is completely different between the two abilities, despite the situation of "this is worth nothing to the kit" being similar.

The historical context is different, but the current game situation is not different. Jinx can be buffed despite having an element that is worthless to her kit, and so can Morde. The only difference is that Morde's could still theoretically become part of his power budget again, so we have to tailor buffs so that they don't allow this. That is not a hard task.

I have an alternative explanation for why Morde hasn't received buffs: He's reasonably close to being in a balanced state, and Riot knows he's terribly designed right now. They hate applying balance changes to champions they know they'll need to rework unless they're extremely out of line. That's why they're sitting on Morde. It's not because they're scared of buffing him; it's because they don't want to.

DeathBurst3 votes

It's not that the ability has no cost because Morde never uses it, it's actually more like Morde is paying for an ability he never uses. Huge difference.

Good point.

Mordepool1 votes

Ok so your saying just nerf him?

Sightless664 votes

I didn't say to do anything to him. I said that if we wanted to give him a new mechanic, and if he is currently balanced, then we'd have to remove something that actually gives him power to open up room in the power budget. Whether or not we should do that, and whether or not he is currently balanced, are things I didn't touch on.

Mordepool2 votes

Removing something from his kit with no compensation is where i drew the nerf conclusion. My point is. Riot. Shouldnt build a champion around a role that noone plays them. Bonus exp is wasted part of his kit

Sightless662 votes

I did not say to remove something with no compensation. You wanted to add something. That would be the compensation. Or do you intend to add something with no power.

The bonus xp may be a wasted part of his kit when he solo lanes, but it is NOT part of his power budget. Removing it would not open up any of his power budget for buffs.

Battlecast Sona2 votes

uhm, every part of a champion's kit is part of their "power budget". That's why it's called a "power budget".

A champion has a "budget" of power. So a portion goes here, a portion goes there - nothing is irrelevant to a champ's power budget, because if it affects how they perform it's part of their balancing levers.

I mean, that's like saying that nerfing Sona's powerchord is NOT part of his power budget. Uh, it is. Her other abilities are weaker to compensate.

Morde is the same way - Riot has adjusted his per-level base damages and benefits to be balanced around him being in a duo lane with bonus XP. Just because they've since moved his kit away from a duo lane does not mean that the bonus XP doesn't eat up part of his power budget.

It couldn't be coupled with a major "compensation" buff, certainly, but removing the mechanic that makes him function bottom lane (even if it's not a role he's played in anymore) wouldn't just HAPPEN unless he was experiencing SIGNIFICANT successes in another lane in spite of that, and I feel that Morde is still almost never picked and isn't outrageously strong or anything, so that isn't the case.

DeathBurst3 votes

What he's saying is this:

  1. Morde currently does not use the XP passive, so
  • So no, the XP passive doesn't affect how he perform, it doesn't contribute to his current level of power.
  • So the "portion", as you put it, of the XP passive in his power budget is null or negligible.
  • So removing the XP passive would not free any meaningful budget to buff him elsewhere.

He also implied that maybe Morde could be straight out buffed (IF he's too weak right now), but his main point was that removing the XP passive would NOT allow to buff him in compensation.

I kinda disagree with his reasoning, because Morde still pays for the potential use he could get from this passive, if he was played bot. It's more like he's paying for the passive he doesn't use, than like he's not paying anything because he doesn't use it. But still, you need to understand his argument before dismissing it.

Sightless662 votes

Before we start this, I want to say that if your argument is that the bonus exp is technically a very, very, small part of his power budget, then my response is that it is so small that it is completely insignificant. I don't care about any argument that says it maybe comprises 0.01% of his power, because that is negligible. In practical terms, he'd be just as strong if he didn't have it as if he did.

every part of a champion's kit is part of their "power budget"

No, it's not. If you have an aspect of a champion's kit that isn't part of that champion's play in the role they are balanced around, then it isn't part of their power budget. This is why we differentiate "power budget" and "kit mechanics". A champion's kit makes up everything they have: a champion's power budget only incorporates things that they actually use.

Riot has adjusted his per-level base damages and benefits to be balanced around him being in a duo lane with bonus XP.

Yes, and then they had to do multiple balance and design changes to move him away from that. Those balance changes caused him to be played in a way where the bonus XP was no longer a significant part of his power budget.

I mean, that's like saying that nerfing Sona's powerchord is NOT part of his power budget.

Sona uses her powercord. Morde doesn't use his bonus XP. Completely different. This is more akin to saying that Poppy's AP ratios aren't part of her power budget, which would also be accurate.

Just because they've since moved his kit away from a duo lane does not mean that the bonus XP doesn't eat up part of his power budget.

That is exactly what it means. If Morde is strongest when he's in a solo lane, then he's strongest when he's getting no benefit from this passive. That means it isn't part of his power budget. It's as simple as that. If he's not using it, it's not in his power budget. It's only part of his kit.

It couldn't be coupled with a major "compensation" buff,

Forget "major". It couldn't be coupled with any compensation buff, because it's not affecting his power in any meaningful way. Whether or not he should get a buff is completely separate from any discussion of the bonus XP. because the bonus XP is completely unrelated to his power level.

Battlecast Sona1 votes

I'm gonna stop you right now.

THE GAME DOESN'T END AT LANING PHASE.

Being able to get full exp for any creeps you last hit when your ENTIRE ALLIED TEAM IS THERE is pretty powerful, whether you believe it to be or not.

This is my problem with all of the arguments saying "he doesn't use the exp passive" - does he disable it somehow? does Morde not put points into his W? Because when the jungler ganks and you push together, is he not using it? When bot lane rotates to help you push, is that not using the passive? When you get a dragon ghost and group with your team to push, is that not using the passive?

Just because it's no longer an integral part of his laning phase doesn't mean it's completely superfluous. Did I say it's a good passive, or that it's particularly beneficial to Morde? No. But saying that because he doesn't use it in the laning phase it isn't part of his power budget (or is only a small part of his power budget) is ridiculous. Dragon Ghost is harder to utilize as top lane Morde than your W passive - does that mean it's not part of his power budget too? Mordekaiser can get solo exp no matter how many targets are near him as long as he gets the last hit - this is powerful. Any buffs or nerfs to Morde that didn't take this account would just catapult him back into bullshit bottom-lane territory, and that's why you have to consider it when buffing/nerfing Morde, even if it's "unrelated" to his power level - right now it is, but in the future it could easily be the lynchpin that makes him broken again.

Like seriously, look at Azir for an example of a champion's complexity and small mechanics pushing them into OP land. Start buffing him and all of a sudden his utility is just too overpowered! The same thing could easily happen to put Morde bottom lane again, as long as the W passive exists, and so it's not "unrelated" to his power level in any way. Just because it's not directly contributing to his current power doesn't mean you can ignore it when balancing Morde.

Sightless662 votes

THE GAME DOESN'T END AT LANING PHASE.

I know. I made my argument knowing that. It is negligible when he's solo laning, even with this taken into account.

But saying that because he doesn't use it in the laning phase it isn't part of his power budget

Correction: He doesn't use it during the laning phase, and it's incredibly weak outside of the laning phase.

Being able to get full exp for any creeps you last hit when your ENTIRE ALLIED TEAM IS THERE is pretty powerful,

I'm going to disagree. The vast majority of solo Morde's CS throughout the game is going to come without any allies being around, and by the time of the game where this does start to come into play even a little, xp differences that minor become extremely weak.

It is as nonfunctional to a power budget as any mechanic in the game. Even just saying that this gives him power is overvaluing it by an ungodly degree.

Dragon Ghost is harder to utilize as top lane Morde than your W passive - does that mean it's not part of his power budget too?

No, because it still has some potential strength that he can tap, even if he does so rarely. The XP passive doesn't.

Any buffs or nerfs to Morde that didn't take this account would just catapult him back into bullshit bottom-lane territory, and that's why you have to consider it when buffing/nerfing Morde,

That's an entirely new argument. It's also one I happen to agree with. Morde's potential to go bot lane does mean that when he gets buffed, certain buffs aren't options because they would support bot lane more than solo lane. That is a design limitation.

Now, that doesn't mean that the XP passive is currently part of his power budget. Instead, what it means is that it has the potential to be part of his power budget, and we have to impose design constraints to avoid this. That is a good argument for removing it, and I suspect Riot will do so at some point in the future for this reason, particularly if they ever rework Morde.

It also doesn't mean that his power is limited as a result of this design limitation. We have already proved that we can buff Morde while helping his solo lane more than the bot lane. That means that we can continue to ignore the XP passive, so long as we are comfortable with limiting his design options as a result. (I'm not saying we should be comfortable with limiting his design: just that we can easily alter his power at will without risk of bot-lane Morde so long as we do).

Like seriously, look at for an example of a champion's complexity and small mechanics pushing them into OP land.

I wouldn't say that it is small mechanics that are making Azir unbalancable. It's his entire kit. His problem is that by design, he has an answer to every situation, so long as you and your teammates can afford to play very passively during the stage where you are weak.

Having an answer to every situation is not a complaint anyone could ever lodge against Morde.

The same thing could easily happen to put Morde bottom lane again, as long as the W passive exists, and so it's not "unrelated" to his power level in any way.

This assumes that we can't buff Morde without risking his bot lane becoming a problem again. That's just not true. We've already proved that we can alter the relative strength of Morde's roles through selective buffs. We can continue to do so easily in the future. That means we can buff him as we choose without risking bot-lane Morde. That's how we got away with reintroducing solo-lane Morde in the first place.

Again, the problem with the XP passive is that it imposes design constraints, not that it imposes power constraints. We can easily give him whatever power level we want without bot-lane Morde, but we have to avoid certain buffs to do it. That's not a good thing, but it's a different problem than the one you're talking about.

Malicious Metal10 votes

I'd totally lose the xp passive in favor of slight base stat tweaks. Though I'd prefer totally scrapping his W and giving him an actual juggernaut-styled W.

Like his old W shrapnel cloud.

Sona x Rubick7 votes

i know some people who like to play him adc

and i like to support adc mordekaiser.

Malicious Metal7 votes

Correction; You like supporting ME as Morde ADC

Pierce The Veal6 votes

Just fucking let him have his W deal damage when alone already. Seriously, Riot's really fucking stupid in their insistence of not going back on any changes.

Almighty6 votes

Mordekaiser is a perfect example of a failed rework. And a failed champion desin to begin with.

He needs to get the full Sion treatment and get a new model, new VO, and most importantly, new gameplay.

A full metal knight obsessed with death can be so much more awesome than the slow fat tin can current Mordekaiser is.

Almighty.

DunkinNoobs5 votes

I still play it quite a bit. I'd main it if my supports would stop throwing tantrums when I pick it.

Mordepool2 votes

Playing Morde is now a Knowledge Hurtle for your Teammates. Thats not good game design

DunkinNoobs9 votes

It's a knowledge hurdle for your teammates because this community is filled with close-minded pricks that are incapable of critical thinking. On the off chance I get a team that actually plays around my Morde bot pick, it's usually a very easy victory. Nearly every loss I play with Morde bot is from my team picking poorly around me, refusing to play around Morde's unique strengths and weaknesses, or outright trolling me just for picking Morde bot. And yet, despite all that, I still manage to win half my games taking the metal man bot lane. Frankly, I think Morde Bot is extremely strong right now but people are so anal about it that I lose tons of games on him just from peoples negative attitudes.

Spoofghoul4 votes

here is an interesting idea

Mordekaiser gains 1-100 bonus movepseed when running towards his enemies depending on how little shield he has

0% shield = 100 bonus movespeed

100% shield = 0 bonus movespeed

so whenever your shield to protect you is down you get extra movespeed to get up into someone's face to bash em and gain more shielding which then slows you down again.

so you gain movespeed to get to your enemies to generate shield at the cost of that movespeed its basically a tool to get into your opponents face.

this would be a trillion times more usefull to Morde then some lame xp gimmick nobody cares for

100T iLL2 votes

but that would mean riot was wrong, and riot is never wrong. <_<

Mordepool7 votes

Riot is always wrong when it comes to morde

Pale Pirate2 votes

Why would you want utility in his kit? He has never had it and should never have it. What makes morde morde is no mobility (practically) and no cc.

Mordepool6 votes

Anti CC. Anti Mobility.

The only champ without CC should have Something to deal with CC. Same goes for Mobility

TheHurricaneGamr1 votes

He's lined up for a VGU.

Caytheles1 votes

Actually, he was a great adc. Until idiots like Malicious Metal complained about it and wanted more "Solo lane power".

The only thing that stops riot from doing great new things are the champions mains. I loved him as an ADC until they nerfed him to high hell. but thanks Mord mains.

Mordepool3 votes

We love the champion and want him to fit better into the game and its meta we have stuck with him for the long haul.

Sounds like you just liked him for the free wins when he was broken op.

Morde bot was not great nor new it was Ham handed and poorly designed

Caytheles1 votes

I wouldnt say free wins, steong sure. but the enemy was smart.

I just loved the idea of a new type of bot lane fighter. So tell me how solokaiser was fitting into the game? his kit was boring. aswell as down right dumb.

But hey, keep crying for mord, just like Malicious Metal riot will do anything to shut you up.

Mordepool2 votes

A full sion level rework is what he needs. Toplane/ jungle. You kow where hes actually being played

Also everyone loves the IDEA of a melee bot champion. Riot worked hard to put that idea into your head but in actuality It doesnt Work. So hows about you take your opinions about an idea that doesnt work and get them away from this champion you care nothing about

LatetotheRace1 votes

Melee bottom laners will only work when riot cuts down on marksmen mobility. Which in all honestly should have happened a while ago. Marksmen should have to rely heavily on their team for peeling in fights, but when you can simply run/jump far away that kind of invalidates the "weakness." When they do that bs, then Morde can be a successful bottom laner.

Mordepool2 votes

An anti dash mechanic on e is. A solution. Not the best but give morde tools to succeed

IcyPepper4 votes

Until idiots like Malicious Metal complained about it and wanted more "Solo lane power".

He's hardly an idiot for having an opinion about a champion he mains, especially when the person calling him an idiot hasn't played Mordekaiser in ranked for a year.

More from Gameplay

More by Mordepool