"Just because adcs are required to win games doesn't mean they're good enough"

BobaFlautist··2 votes·398 views

"Quit whining, tanks are fine,, have you ever tried to teamfight without one? Nevermind that tanks are one of the perennially least popular class, right after supports, and that everyone talks about how shitty they feel to play. Nevermind that only two to three (2-3) tanks are ever viable at a time, even in tank metas, and people only ever really play seriously overtuned tanks. Nope, the fact that there is at least one (1) tank per team in each game and that two (2) of them have high winrates and also that I don't like playing against tanks because if I can't get kills I tilt off the face of the planet means that tanks and their items should get massive nerfs across the board."

I, personally, love playing tanks. Or, at least, I love the idea. I love playing against some hyper-aggressive lane-bully and telling him to fuck off - I won't necessarily kill him, but he will not kill me. I love baiting people into overextending, because they're too blood-thirsty and focused on kills to realize the danger they're in and sit back and farm. I love disrupting teamfights..."I won't kill you if you don't stand in me, but you can't be here right now because I said so"...."No, you do not get to walk at my adc. You can sneak around, with care, but you have to put in work"...."Yes, you're very fed, but I will be in your face, and you won't be able to kill me. You're going to have to work around that".

Unfortunately, riot (and the community) has decided that the power fantasy of tanks is actually "I will lose lane, feed my ass off, and have the lowest combat stats of anyone in the game, but my kit scales so well with the skill level and gold advantage of my adc that I will probably win the game if you aren't playing a tank and I have a decent adc". And I hate that. I want to be an unkillable monstrosity, not someone that passively increases the team's winrate by 10% just by existing.

I dunno, is it just me, or do others feel the same?

14 Comments

McFatal3 votes

I don’t even know how to word this sentence without including an insult out of pity

Tanks are busted right now

You ARE an unkillable monstrosity

U OUTCLASS AND OUTDAMAGE bruisers in lane

U have 0 mechanical decision making half the time when u rush tabis and aa the enemy fighter to death

Please stop and rethink what you’re typing

BobaFlautist1 votes

BUT THAT'S NOT WHAT I WANT. I don't want to bully bruisers out of lane for trying to farm, I want to give tTeemo and Jayce the middle finger.

I don't want to outdamage bruisers, I want to be the one class adcs can't shred.

I don't want a high winrate, I want the class whose entire purpose is not dying to not have the teamfight role of dying. Even if it wins me games

I don't want to be just hard enough to kill that it usually isn't quite worth it to the enemy - that they can kill me basically whenever they want, but probably shouldn't. I want it to be very difficult to kill me, but without too much penalty for not being able to.

I don't think tanks are too weak, I hate the direction their design has been taken. And if you stopped to think instead of just reacting without thought to any requests for improvements to tanks, you'd agree with me.

JackMcSnipeyz3 votes

Saying tanks lose lane when maoki outsustains fighters in lane and still has moderate damage and is tanky AF

Ralanr1 votes

I don’t think everyone considers Maokai to be a healthy tank.

I don’t.

BobaFlautist1 votes

I didn't say that all tanks lose lane, I said that it's become the norm to assume that tanks shouldn't be able to lane and shouldn't be able to fight people.

I don't want moderate damage.

pCkXanthe1 votes

In my opinion, the problem with tanks is the fact that they're probably one of the lowest skill capped champions in the game. It takes very little brain power to use a tanks kit effectively, and that causes the majority of tank players to be at a much higher elo than they actually are. Right now, tanks like Rammus, Malphite, and Maokai are building full tank and one shotting the back line while simultaneously disrupting the entire team. Meanwhile, since they are effectively invincible, there's no way you can get caught or ganked as a tank, meaning that they have near 0 counterplay. Tanks should be more skill based, tank players shouldn't be able to faceroll their way to Diamond 2. Tanks should have their skills be harder to hit (not just point and click stuns), and not be able to go in whenever the fuck they want, they need to wait for a good time to actually engage.

Ralanr1 votes

I agree that tank abilities need to be harder and more skill based to land.

I don’t believe tanks are 100-0 the backline unless they’re very fed or the enemy is very behind.

coliosismitosis1 votes

Tanks aren't garbage, if you play them right, and the "I won't kill you but you won't kill me either" statement isn't true, as if you play them well, it doesnt matter that you don't have any combat stats, you'll just cc them enough and kill them. Take a game I played as, and this is important FULL TANK Sion, and outdamaged both teams adcs, which included both Draven and Jinx. So no, tanks don't suck and in tank meta, more than 3 were viable as I seem to recall many tank tops were played as well as junglers and supports. The OP is only upset that through the natural rotations of the meta that his main role is now not able to single-handedly stop a team of 5.

BobaFlautist1 votes

I don't think tanks are garbage, and if you actually read what I wrote I don't think "I won't kill you but you won't kill me" is true, I want it to be true. I don't want to singlehandedly stomp a team of 5, and I don't want to just "cc them enough and kill them".

I want tanks to have 0 kill pressure (unless you just stand in them and let them beat you up over 20s) but other champions to have 0 kill pressure against them.

Ralanr1 votes

You want tanks to not be able to function in top or jungle.

BobaFlautist1 votes

They can function fine in the top or jungle without individual kill pressure. "Kill pressure" is not the same as being able to fight, it's the ability to kill someone who's actively trying to keep distance and play safe.

So someone like J4 or Pantheon has a lot more kill pressure than someone like Darius or Illaoi or Mordekaiser even when they don't have the same dueling power, simply because they can chase.

I want tanks to have slow, sustained damage that makes it hard for them to secure kills against people playing defensively, but makes them naturally resistant to aggressive play.

Ralanr1 votes

That would make them extremely non interactive in lane and slow their jungle show their jungle presence to a crawl.

You’re basically asking tanks to function in the botlane as Support only.

Sujiren1 votes

Unkillable monstrosity is hard to pull off with so much % hp dmg everywhere. I managed to pull it off roughly 2 months ago. I was playing cho gath, doing really well and going full tank. I had around 7k hp. Enemy team was full ad, and their adc was miss fortune who built lethality, and they had no % hp damage on their team.

One of the funniest games I had , since early seasons, because I was almost unkillable and would only die if all 5 enemies focused me down for like 10s. Stuff like that doesnt really happen anymore.

Ralanr1 votes

The problem with being an unkillable monstrosity is that (in my mind) it’s very passive. You don’t really do anything beyond building your stats to get more durable. Yes there are shield plays, but honestly it’s not very interactive.

Riot wants to make tanks interactive. That means forcing tanks to actually fight and have a chance at wining the fight. This has hurt bruisers greatly, but I’m starting to wonder if Bruisers need better help being more defined in what they bring to the game.

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