Let's talk about Summoner Spells(Suggestion Inside!)
Introduction
Okay so for a long time I've been looking at Summoner Spells and really. I'm not happy about their direction. Like I don't think they are getting much attention as they need.
First off, we look and there are really only 6 main spells used out of the 12 that exist.
The ones that are used:
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Okay, Ghost is used SOMETIMES. However, there is almost no real reason to take it over Flash. Today I want to talk about the problems with Summoner Spells.
Problem with Summoner Spells
So the problem is.. There are spells that do more than 1 thing. Like Heal gives HP and a MS boost, Exhaust lowers the Armor/MR and slows the atk spd, atk damage, and MS. Ignite reduces healing and damages. Then there are teleport, smite, and flash which don't do 1 thing, but are super strong as a stand alone.
So what do we do to fix the other spells? Add a second part to them.
Suggestion
- Now gives a sheild and 10% or so damage reduction (Context: I think Barrier is more of a dueling ability. So while in a fight you use it and get a shield as about anyone, giving it Damage reduction makes it better than heal in what it's meant to do.)
{{summoner:2}} - Now reveals the Area on the map and shows and hidden wards or stealthed units for 8seconds if the field hits them. Also, this could use a shorter CD. (Context: We need more things to counter stealth, I think this is good spot to put it at.)
- Now gives mana and lowers all your CDs by 3 or 4 seconds. (Context: I feel like Mages or Casters should feel they can take this. So giving it a CD reducer, it would become very useful to them in situations.)
- Reworked to give a Spell Shield for 2seconds and the spell that procs this gives the user a shield of the damage that the spell dealt for 1.5 seconds. So if a Veigar ults for 1000 and cleanse blocks it, the user gets a 1000hp shield for 1.5seconds. (Context: This could probably be tuned down, but I wanted something that counter the burst of a mage or show in a summoner spell, while barrier can work for this I think something more spell related should come about.)
- Gives everything it did and now slows effectiveness on a Ghosted Unit are now reduced by 50%. (Context: Being slowed while trying to go fast is annoying)
{{summoner:10}} - Now reduces the CD everytime you get a kill or assist. Assist are 50% effective as getting a kill. (Context: This rewards the user getting kills.)
Thoughts?