Supports can have 214 gold per minute~!

Merkel x Tsipras··3 votes·3,064 views

If everything favor them yeah they can make that much amount of money without counting any assist or kill

Just from item 3302 RUNES and masteries

Kinda good if you think about it special if you consider that any other lane if he dosent get to farm he cant even make 100g per minute

(And that gold is without the normal game gold generation this gold is just from runes/masteries/relic)

11 Comments

FadedFreezy1 votes

buys ancient coin on mid laner XD

Makior721 votes

Thought ancient coin only gives the passive gold if you did NOT get the kill on a minion? would be a waste mid lane

Supreme Senpai691 votes

That's relic shield, not ancient coin. The thread's about support champions too, which don't go mid

Pierce The Veal1 votes

114 cs by 10 minutes at around 20 gold per minion is around 2280 gold. 214 gold per minute times 10 is 2140. Very impressive, if this is true. You would make almost as much as someone who csed perfectly (equivalent to csing without missing around 10 minions by minute 10, since cannon minions give like 30 gold).

So if this is really true, you could earn MORE gold than laners do if they missed more than 5% of their cs.

delonix1 votes

Yeah, the problem is you have to walk up and autoattack the enemy adc/support every 5 seconds. I'm curious how the OP got to 214 gold per minute though. My math is below, but it looks like 201.5 or 321.5 gold per minute depending on if you hit one of the enemy bot laners every 5 seconds or both of them.

Relic Shield: 1 charge/60 seconds. Siege Minions is about 40g. Bandit (On-Hit): 10g/5 seconds on each enemy champion. 120g if you are hitting one champion, 240g if you are hitting both. Bandit (Nearby Minions): Roughly 10g per minute. Max Gp10 runes: 5.25g/10 seconds. 31.5g.

Pierce The Veal1 votes

{quoted}

Yeah, the problem is you have to walk up and autoattack the enemy adc/support every 5 seconds. I'm curious how the OP got to 214 gold per minute though. My math is below, but it looks like 201.5 or 321.5 gold per minute depending on if you hit one of the enemy bot laners every 5 seconds or both of them.

Relic Shield: 1 charge/60 seconds. Siege Minions is about 40g. Bandit (On-Hit): 10g/5 seconds on each enemy champion. 120g if you are hitting one champion, 240g if you are hitting both. Bandit (Nearby Minions): Roughly 10g per minute. Max Gp10 runes: 5.25g/10 seconds. 31.5g.

321.5 gold per minute. My god.

Supreme Senpai691 votes

Runes: (+0.25 gold per ten seconds) * (9 seals) + (+1 gold per ten seconds) * (3 quints) = 5.25 gold per ten seconds. Relic Shield: (+2 gold per ten seconds) + Runes = 7.25 gold per ten seconds Base gold generation: +19 gold per ten seconds

Now comes the tricky part. Minions start spawning after 90 seconds. There are 6 minions per wave. 3 are caster and 3 are melee. Each wave comes in 30 seconds. Passive gold generations don't begin until 90 seconds into the game when minions spawn. Melee minions are worth more than caster minions so let's assume you go for the melee ones, which will give +22 gold on the first wave and +23 gold on the second one.

You have two charges. This grants you +45 gold. You get another charge after 60 seconds. This is when a siege minion spawns, so save it for then, which will give you +27 gold.

After the first set of three waves: Relic Shield: +72 gold Runes: +47 gold Base: +171 gold Relic Shield passive: +18 gold Total: 308 gold is ensured per three waves.

Now let's add things outside your control: Bandit. Let's just assume they're getting 75% of the CS as a baseline. No real reason for that number, other than you're going to get at least that in most cases. Six minions per wave (-2 from relic shield) and 7 minions on the third wave (-1 from relic shield.) That's a total of 18 minions. That's +13 gold per three waves. Also, let's assume you hit each enemy once per wave. Hitting them once every five seconds is just not going to happen and you'll probably hit them more than once per wave, but this is the bare minimum for convenience. That's +10 gold per wave if you're melee. Which is +30 gold per three waves. Which is +60 gold per three waves if you hit both, or one but twice as often.

Now, after three waves you have a grand total of 368 gold. As Braum , instead of a item 2031 I get a item 1006. That + masteries + Relic Shield usually sustains me. What does this mean? You only need 350 gold to upgrade your starter item! Guess how much you have after three waves? It's now been 180 seconds, or three minutes.

Right. So now it recharges every thirty seconds instead of every sixty seconds. That's +23 gold, +23 gold, then +27 gold. Another three waves of item 3097 = +73 gold instead of the old +72 gold. It only seems like you're gettting one extra gold, but the real value is in the cooldown of the item. You get one per wave, so let's stay another three waves. +23, +23, +28. It's now been 9 waves and you've gotten +147 gold from item 3097 .

After the second set of three waves: Targon's Brace: +73 gold Runes: +47 gold Base: +171 gold Targon's Brace passive: +18 gold Total: 309

After the second set of three waves: Targon's Brace: +74 gold Runes: +47 gold Base: +171 gold Targon's Brace passive: +18 gold Total: 310

You lost -350 gold from buying the upgrade and had 18 gold leftover. So your grand total is: 637. Can buy item 1001 for -300 gold and can buy a item 1028 if you wait 24 seconds. Since backing takes 8 seconds, that's only 16 seconds.

The MASSIVE tl;dr is that the difference of having gold income runes v not having them as a melee support is being able to buy your item 1001 and upgrade your starting item and build a item 1028 into a item 3067 which would later lead to a item 3401. This would happen after 6 minutes. You can't just say "it's .525 gold per second" because the earlier you get gold, the more gold you'll get later. After nine waves, it's a difference of 187 gold. Whereas the math just shows a difference of 141.75 gold. You see an even bigger spike after you upgrade into FOTM but let's not go there.

Is it worth it? No. Don't ever buy gold income runes. But I thought it would be neat to show all the math (in a more realistic light instead of under perfect conditions.)

Merkel x Tsipras1 votes

Gold generate masteries/runes actually work (for me at least) because every time i play with this runes i always have 1 or 2 more items than the enemy support even when we losing the game and my team is behind

Because with 5.3 from runes and 2 from relic you have 7.3 gold per 10 which is nice where the enemy support only have the 2 from relic this add up

And what masteries to get ? armor? yeah i have use them so you end up with 17 armor rather than 8.5 yeah its sound good but with more money you can get more items~!

Supreme Senpai691 votes

I get armor and health runes. Basically you can get small items with the extra gold from the runes (The difference is noticeable but still small at first) but the stats from those items may be less than the stats from the runes. With runes, your early game is so easy and you get your ADC fed even quicker.

I could maybe see gold runes for someone like TF or GP because of their passive, but they seem like EXP runes or Death runes. Nobody really gets em and for good reason lol. If it works for you then shrugs go for it

Merkel x Tsipras1 votes

You forget the 2 gold per10 that Relic provide (they buff it) other than that pretty much this is how i did the math

and actually with relic you can have up to 64g (one melee and one siege) if you keep your 2 stacks when the siege minion come

So overall you can have up to 300~! Gold per minute

delonix1 votes

You're totally right, I would never have thought of the passive gold from Relic. I think the relic math is actually correct though. You can get a little bit more when you first get to lane, but really the recharge rate is 60 seconds, so you should only count 1 charge of gold per minute. Still, if you are insanely good, you could get over 300 gold per minute by abusing the Bandit mastery on melee champions.

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