CC Bots

GigglesO··2 votes·906 views

Why is it that we can't have non-CC bot tanks like back in season 2? Mundo, morde, rammus, shen, and crew used to soak damage like crazy. Now you can't hardly stand in an enemy team for more than 2-3 seconds.

7 Comments

Ironfield1 votes

Because tanks require cc or high damage to be a threat. Kinda ironic that you mention shen and rammus because both of them are pretty heavy cc champions. Those champions are just very niche at what they do. Try mundo against a heavy AP team and he will be almost unkillable, same with rammus into Ad. Theyre alright picks however just too niche.

GigglesO1 votes

You didn't play season 2 did you? Their threat was that they could chase down 1 person and slowly kill them without being ignored. The adc couldn't jsut stand there and drain tank you. Sure it took a good 20-30 seconds to kill the adc or mage, but you didn't die, and could remove them from a teamfight.

Ironfield1 votes

I played since season 1 but my memory is pretty bad because due to how long it was ago. However that doesnt seem right to me. So what youre explaining is as an carry in season 2 you cant ignore a low damage meatshield that isnt going to cc you and only way of hindering you is his low damage? From what i remember rammus had like a 3 second taunt which is cc, shen had a pretty long aoe taunt, mundo would deal a ton of damage with his cleavers, same as morde with dfg. So those champions either cc'd you or dealt a ton of damage.

GigglesO1 votes

I remember being able to play full tank mundo, chase the enemy adc out of a fight and chase them all the way back to well. The reason being is you had enough damage to kill them, but only if they stood still and didn't kite you. Right now the way the game is played tanks don't last for more than a few seconds against adc's, and adc's don't even need to kite to fight you.

Edit: You also have to remember that games were slower. I remember when a 20 minute roa was fantastic. The base MS was only 300, and you had things like fortify, and the healing meta, which noone talks about.

Ironfield1 votes

Yea the game has changed quite a bit huh. I think the problem is that laning phase is just shorter now. Its fine that adc melt tanks late game however late game is just happening alot sooner then before.

GigglesO1 votes

I don't think it is necessarily even the game pacing, its the kill pacing.

Damage is just as high as it was back in season 1, but if you look at things like warmogs that gave double the hp that it does now. FoN gave 70+ MR vs the now "reworked" visage giving 55... If you look at randuins it gave I want to say 80 armor at one point. We also didn't have as much of an option for hp shred items like bloodrazer and BotRK. Last whisperer gave less armor pen. Black cleaver didn't exist. CC reduction was more relevant because they had less knockups, and cc's lasted a hell of a long time, because it also took longer to kill people. Another thing worth noting is how much a game could swing with a comeback. Shutdowns were worth 1k gold... There was actually a strat with morde where you would feed the enemy just to get the shutdown gold with a really fed ghost...

Ironfield1 votes

Haha we had madred's bloodrazor which dealt like 5% hp per auto LOL. But i totally agree with you. The game just got more fast pace.

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