my ideas for the ADC update . i think i got some nice ideas
critical strike updated : when you score a critical strike, your champion doesnt crit but instead gets a buff making your next attack crit . this buff lasts until you attack or die and cant be removed . and on that next attack your critical strike chance still rolls and allows you to get buffed again for 2 crits in a row
this way. you KNOW when you will crit. crit is random, but you know when it will happen. chance is unchanged. but this buff lets you know when you will crit on your next attack . enemies cannot see the buff and the buff is not listed in your champions buffs if they click your champion
(might be hard to find a way to code this properly and have it work nicely and flow well in the game. maybe make your champion glow with a quick little flash that only your team can see. letting your team know you got crit ready and this creates fun baits in lane where you can act like your playing aggressive and your enemy will think you must have a crit ready when in reality you dont. creates fun mindgames in lane)
thinking about this it may be too strong buff to things like trynd since they can cs and while csing just unload all their crits into you whenever they proc a crit . but trynd is already kinda weak and builds high critchance quickly anyway so i dont think its too much of a concern
avarice blade removed
new item : avarice stone
cost: 400gold
unique passive : +3 gp 10
unique passive : 2 gold when killing a unit
unique passive : 10 health healed when you kill a unit
400gold sell back price. so toplaners and midlaners and everyone can get this item for gold generation then sell it later when maxed in items
i was thinking of adding this item into ap / tank items. but decided that would take too much work . instead just giving it a 400gold sell back price has the same result
avarice stone logic : more gold for everyone to speed up the game. everyones happy with more gold. faster items. more fun. this is likely a bit of a nerf to champions that "fall off" like nunu, lee sin, and pantheon since people get items faster . but they will be stronger in that early game where people have 400gold of wasted stats . sooo i say just keep an eye on it and maybe give small buffs if their winrate goes down too much . ill already say i think pantheons sustain in the jungle sucks but it would be dumb to give him sustain so possibly give pantheon bonus damage to monsters or something because if you kill the camp faster thats the same thing as having sustain . i mean in actual fights i dont think pantheon is that bad as a champion and nunu will have uses too as a zoning champion so i dont think this stone will hurt those champions too much .. but yeah just keep an eye on those "weak lategame" champions and they might need to be slightly buffed in the future
Brawlers gloves kept in the game incase you want the 10crit for fun or on a back timing you have 400 extra gold and you like the new crit
new item : dont know name yet
brutalizer . bf sword . unsure of final cost . probably ~4200 . with a large combine cost to make it a risky item
+100 damage
unique passive : 10% cooldown reduction
unique passive : 30 armor penetration
new item : ruunans resolve
ruunans hurricans + statikk shivv + 400gold . total cost 5400 gold
both items combined . 110% attackspeed . 20% crit . 6% movement . both passives combined . onhit changed to +20 physical damage .
bf sword now builds out of pickaxe and longsword . to help with awkward back timings
other than these new cool items . i honestly feel the adc items are pretty well designed and with the new crit everything should fit in nicely and have their benefits
i was thinking maybe items should be made with cool actives . but then i realized that the activated abilities and cool things like that should be kept in champions kits . items themselves should be for the most part just stat sticks with maybe cool side effects like ludens / shivv . but for the most part activated abilities should be in a champions kit (not items) . with things like botrk active / zonyas active being good examples of the few item actives that are healthy to exist in the game