Who the hell thought ADCs were in need for buffs?

Raoul··5 votes·446 views

I mean... seriously, think back. Whenever we were talking about "League of X" we meant that X champion Type was good and most likely both teams in every game had one. League of Tanks was when tanks were good and every team had one full tank, for example.

Now think back. Which was the ONLY CLASS that never cahnged? Top changed, jungle changed, Mid changed, Support changed... Carry never changed. Since a Meta was formed, EVERY SINGLE GAME had 2 ADCs. Some even 2 when Varus or others took the mid.

The whole game has ALWAYS BEEN the League of ranged AD Carries. There was NEVER an alternative. (except for Mordekaiser, but they had to do that by making him broken as hell...)

And NOW? Hell, ADCs are so stupidly overpowered, that 3 in one team still make a great Team setup. You can have ADC bot, mid and jungle, and dominate the enemy team. Its even a better choise than most others. Who was the genius who thought the ONE CLASS that was always so strong that you had to have at least one in your team, was in need for INSANE BUFFS?

6 Comments

Penns3 votes

There was never a meta which you played something else instead of support bot lane either kek.

Raoul3 votes

The champions you played for that role changed all the time. Utility based, tanks, even mages found their way into the support group fpor extra damage threat.

Penns1 votes

Yeah of course there are mage, tank or utility supports, but there are poke, caster/ burst or late game/ auto attacking adcs as well, or not?

Glaedr2 votes

I think it's more wanting to make each individual ADC feel "unique" and have obvious traits that set each other apart rather than actually buffing them. Yeah, they're hell of a lot stronger now, but I have faith that they'll be tuned down to reasonable levels in turn for the next season while still keeping their traits.

KONO RUBICK DA1 votes

Riot wanted ADC to have more options, not only rushing IE and PD

the idea sounded fun, but their hidden goal was to make them gamebreaking overpowered (like graves who is being nerfed)

azrolator1 votes

I have less problems with any adc champ buffs and more with the equipment. 4 items you now get 100 percent 250 power crit, 30 cdr, 15 percent lifesteal, 80 percent Attack Speed, 13% move speed, 200 magic damage every few seconds with half of it AOE, and 50 percent damage with the 100 percent crit to 2 other targets aside from main. For 5th item, add in another 10 percent lifesteal, MR, great AD, and a cc negating active. Sure there are more options, you can choose from different OP crit items. Aside from adcs the offense mastery tree is mostly crap unless you are a mage with a 1 or 2 second cd. They really need to fix that adc mastery.

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