Hey Riot want some Kalista feedback? I REALLY god damn hate her because she takes away all AGENCY
You've created a champion who I hate playing as, who I hate playing against, and whom I hate having as an ally.
Let's start with the obvious. She is such an annoying wildcard in solo queue when you play her because a lot of her success rests on her communication with the oathsworn, and if you know ANYTHING about solo queue...then you'll know that it's a shot in the dark. Let me start with playing AS Kalista...
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Playing AS Kalista: Depending on your ally's competence, your R is either game changing...or 100% useless because the person you just finished sucking chose to run off to the wrong way rather than the area you pinged or told him to go. YOU choose when to suck your ally, but your ally is the one who chooses what happens next. That really sucks when no matter how hard you try to communicate, that just don't do as they're told.
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Playing WITH Kalista: Take the above perspective and reverse it. I can choose where to go after she sucked me in, BUT I CAN NOT CHOOSE WHEN she sucks me! Maybe the player just doesn't want to blow her R just to save the Support who saved her ass several times, or maybe the player's reaction is just bad. But with the way the camera adjusts, and how it literally breaks the rhythm if you're, say...Vel'koz who relies on landing comboes, nothing pisses me off more than the jarring camera shift towards Kalista and see my combo being disrupted.
SECONDLY, the oath is terribly designed! The stupid "oath animation" is disruptive as hell. If the Kalista player for whatever reason decide to do it in lane, and it happens more often than I hoped already, you're focked because of how LONG it is and how it just gives your opponents the chance to prepare a trap. Secondly.................................where's the "reject" button? What if I don't want to become your bitch?
Put those two above scenarios and contrast it to
. His lantern is thrown either to collect souls or to save an ally in trouble. The ally CHOOSES when he wants to grab the lantern. And Thresh gets the effect he WANTS to happen because the result will ALWAYS be him sucking his ally towards him. See how much better that feels?
TK;DR - Kalista's design takes away too much AGENCY from both her and her ally! As Kalista you won't know whether your ally will be an un-cooperative jerk-off or someone who actually listens. As the ally, you can not choose to NOT be bonded to her and you can not choose when to get sucked by Kalista.
And thirdly, this has nothing to do with Agency, but...
- Playing AGAINST Kalista: Yeah um...if you're melee and don't have a gap-closer or some point and click hard CC, you're focked. I don't want to come off as one of those "durr ADC's are OP cuz they're ranged!" guys, but seriously, this is when Warden Mail's pre-nerfed form would have been an absolute necessity.
You can't escape her once her AS is fast enough. You can't chase her without a gap-closer and a hard CC. She's obnoxious.
The SOLE redeeming quality of all this? A lot of Kalista players are still bad and have a tendency to screw up the direction of their hop, making catching them possible. But a practiced Kalista is impossible to even touch.
THEN, you get the awesome team coordination with her ult and the passive from her w, which gives you strong but unwieldy harass potential.
Past that the rest of her kit is just decent. She doesn't really have a weak spot, but her baselines are slightly less than, say, Graves.
NEVER GO INTO SOLO QUEUE AS KALISTA. Get a friend to support you and to coordinate via voice chat.
: Exactly how it's supposed to be.
