This may come out a little bit off, but... [QSS]
So, I just played an ARAM game, I got DRAAAAAAVEN, and all was well. Until I saw the enemy team. Morgana, Nami, Amumu, Ahri, Varus.
I rushed IE and SS, then QSS, obviously. But alas! QSS didn't help at all to prevent or delay the inevitable fate- I died to all the CC they had, because the moment I QSSd the Dark Binding that hit me, Bandage Toss and Aqua Prison were there to make sure I don't go anywhere. And if, by some kind of a miracle, I managed to get away, a Charm hit me, then the Sad Mummy Cursed, then the Chain of Corruption hit us, and we were all screwed.
I started wondering- how can I prevent this from happening? Don't tell to dodge the skill, because once I dodge one skill, 3 others will hit. Don't tell me to Flash away, because flash has 5 minute cooldown. Don't tell me to buy QSS and stop whining, because that didn't help at all.
So these thoughts brought me to the idea, and this is JUST AN IDEA, that maybe we can buff QSS in some way. Maybe add a CC immunity effect for several seconds after the initial usage or maybe reduce the 90 second cooldown.
Thoughts?
is weak against multiple instances of basic ability CC, but it already hard-counters ultimates like
's Enchanted Crystal Arrow and
's Nether Grasp. Buffing it would just devalue most kinds of CC even more, particularly as there are other tools out there that can mitigate or nullify crowd control (
/
for Tenacity, for example,
for the spell shield, or even
.
would probably have been more useful than