The Ezreal + Kleptomancy problem; Potential solutions :D

Final Spark Lux··2 votes·1,378 views

Bear with me Ezreal mains; I'm not asking for your champion to be gutted, so please don't go downvoting me for no reason. These are a few ideas I had rolling around in my head which I believe would even everything out without making it bad to take on Ez, so I thought I'd share them with the public. I had actually posted this in another thread, but at this point feel like it deserves it's own.

I was asked what other champs have the ability to proc kleptomancy as consistently as Ezreal. Maybe none can do so as consistent as Ez, but even without using it every 2 seconds, it gives you a good amount of stuff. That being said, that's the reason why it feels so fun to use. The problem is if you nerf the keystone, it ruins it for everyone, and if you nerf Ez, he becomes that much more reliant on this keystone to make up for whatever the nerf did to him.

I have a couple ideas, though I'm not actually sure what is causing Ez to be so prevalent when using Kleptomancy; the gold, the consumables, or the fact that he's so incredibly safe while using this keystone (This is what I believe to be the main problem). The ideas here are to keep the satisfaction you get while using kleptomancy, without making it weak to the point where nobody wants to take it. Kleptomancy as far as I'm concerned is pretty decent on supports for their income, so I avoided nerfing income.

Idea 1.

  • Increase the rate of gold drops, but decrease the gold earned for every drop
  • Decrease the rate of random consumable drops to compensate for the increase gold drops

This would keep the satisfaction you get from using this keystone in tact; it would just shift the power gained from the various potions / elixirs you get into more frequent gold drops, however the gold they grant would be toned down to match the higher frequency of drops. If gold is causing the problem on Ez, this wouldn't fix it; but I feel like the consumables are the real problem here with the amount of power they give at the frequency he can proc it.

Idea 2.

  • Reduce the rate of overall drops

The problem with this idea is the fact that it hurts everyone, and is extremely unsatisfying to use at this point. The reason so many people like this keystone is because of the thrill you get when you receive a random consumable just from trading with your enemy, regardless what it ends up being.

Idea 3.

  • Add an internal timer to prevent overuse

Perhaps one of the most straightforward; short, simple, and to the point. It would be exactly the same; people would still be satisfied to use it, and it wouldn't change the rate of drops for 90% of champions (since some champions (EZREAL) can proc it -really- often). It would just tone down the few champions that are abusing it.

Idea 4.

  • Add a per champion cooldown to it.

This is sort of like idea 3, however it's changed to a cooldown thats sort of like Braum's passive on enemy champions, or Yasuo's dash on minions. This means that there are moments that you can still proc it multiple times in rapid succession, but it would tone down spam overall; or at the very least encourage you to change your focus to a different target if your goal is procing the keystone. I think this would feel more consistant than idea 3, since you can still proc it multiple times in a matter of a few seconds, but the change would still restrict you from procing it every 2 seconds.

Idea 5.

  • Simply remove Ezreal's ability to proc kleptomancy solely with Q

I'm not suggesting we remove his ability to proc on hit things; just remove the interaction between his Q and kleptomancy. Let his Q count as the spellcast, but still require him to actually go in and auto attack, forcing him to risk being traded with in lieu of a chance to receive gold / consumables. Everything else would be the same. I don't believe the problem is the frequency at which he gets things, as much as it is the frequency he gets things while being completely safe. There's no risk involved in Ezreal using this keystone like their should be, which I think is a big contributing factor to why he's able to abuse kleptomancy so well.

If you've read through all of this, I applaud your patience, and thank you for taking the time to read it. Let me know what you think, or if you have any ideas. I had a lot of fun formatting this :D

11 Comments

ShemsuHor1 votes

I think the obvious solution is a longer internal timer. Any champion that can use klepto effectively ends up out-scaling lane even if they're behind in cs. 6 second timer? 8 seconds?

Final Spark Lux1 votes

I dont have the statistics, so theres no saying which idea would be more effective, but I do agree if it's a problem, a simple semi short CD would be a good solution; not sure how long it would have to be though. The average player doesn't poke / trade every 6 seconds, so having something so short might do nothing, while having anything longer might feel clunky to play with. shrugs

ShemsuHor1 votes

Thing is, when you do trade for say 6 seconds you have the potential of getting 2-3 klepto procs. Also, as ezreal, you dont need to poke with Q, you can last hit with q and auto for the proc every 4 seconds from lvl 1 scaling up to getting procs every time its available and there's an enemy around to auto. I think trying a 6 second cd or reducing the time you have to to use the proc in ptr would be an amazing starting place.

Taric the Gay1 votes

Lux, just because Ezreal does not want to be with you does not give you the right to slander his name.

http://www.auplod.com/u/pdolua802d6.png

Final Spark Lux2 votes

It's the other way around. I don't want Ezreal. Also I'm not slandering his name; I'm just suggesting ways he could tone down his abuse on Kleptomancy. You should keep your man in line Taric. shakes head

AlienPrimate1 votes

My solution is to make it like tear. Instead of a timer, make it something like 5 times in 30 seconds with no cooldown. This won't ruin it for champions who use it and it would be a nerf for Ezreal's use of it as he can proc it every 2 seconds. I personally use it a lot on Taric. Any nerf to the cooldown would make it useless on him but making a set limit per time would actually make it better on him while limiting the use of it with ranged poke.

Final Spark Lux1 votes

Still seems a bit strong. Honestly I think the best bet is just to make it so his Q can't count as both the spell and auto where kleptomancy is concerned. I don't think it's the amount of spam; it's the fact that he can spam it from complete safety. Making it so he had to auto would make him choose to be in a position where he's vulnerable, which I think is the major problem here. He's just too damn safe at the moment

AlienPrimate1 votes

They would have to completely rework him if they removed that aspect of him. His Q not applying on hit effects would destroy him. The change I suggested would make Kleptomancy viable on melee champions with short cooldowns to use in trades while making it weaker on GP and Ez who can just spam all day from safety.

Final Spark Lux1 votes

You must have not read it all the way, but I never suggest remove the on hit interaction from his kit; I know that's an integral part of him. Just in this specific instance, make it so Q only counts as the spell cast, and he can auto to proc klepto. As for GP, he isn't nearly as safe as Ez; and so far GP hasn't proven a major issue with kleptomancy as Ezreal has. If it came to it, they could just remove the klepto proc on Q's for both of them; that's to say still let it count as a spell cast, but don't let it count towards the auto for klepto specifically, but leave their on hit mechanics in tact. That would put everyone on an even playing field, requiring everyone to cast then auto.

Linna Excel1 votes

Breaking Ezreal's legs until he gets a rework that prevents him from breaking the game isn't an option? I guess 5 will do.

TBH, I think the biggest issue stems from him being a tear rusher. That gives him a bunch of mana to spam his pokes and keep kleptomancy going.

Kr3ä1 votes

kleptomancy problem¿? i mean he gets into midgame 2 min earlyer ... so you just avoid him for 2 min while safe farming, then you just literally stand in his full burst smiling and using only aa ... he dies, you go to eat more minions. problem solved by:kog ... ashe ... varus ... oh well literal anything that builds proper damage runes with lifesteal

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