Let's Talk ADC
I can't back up anything I'm saying, it's mostly how I feel. I feel that for about 2 years now, Riot has been slowly trying to destroy the ADC role. Removing Graves for example from bot, re-working Kog'Maw to be a cool hyper-carry only to be nerfed over and over again and then reverted to previous Kog'Maw but he still has his mana cost on his W and taking the niche AP Kog'Maw (the only viable Kog'Maw) and nerfing him yet again (because you know, fucking ADCs). Crit items are to damn expensive for crit users and games end so quickly we'll never be relevant. Lucian has been nerfed SO many times in the last 2 years he's a shell of his former self like Kog'Maw. His ult range reduced, his Q range reduced, armour pen being removed in favor of lethality, incoming nerfs for even those items and black cleaver. I hate the lethality meta just as much as the next guy, but for once in like a year ADCs can actually be a carry. They hit their power early and can be relevant. Once those items are nerfed again we go back to all ADC's being shit. I want to see Riot's ass lit on fire. Let's see some actual improvements to this role. To much focus has been on "tanks, juggernauts, assassins and mages" all designed to be relevant early and so they can more easily shit on ADCs. We need to see more than bork and last whisper changes. We need to see some significant buffs to many ADCs so they can be relevant early. Give us more damage on our spells so we can do something at 15-20 minutes. Maybe what we need is a new crit item that can give us some stats we can work with. Like a crit item with AD and attack speed. Why is it we have to spend nearly 6k to 50% do dmg and all the other roles only need about 3k to do lots of damage guaranteed? Fix this game.