New Mechanics to Protect Tanks: True Armor and Crit Protection
So most people around here (myself included) feel that full tank build champions are really struggling right now due to late game Marksman being able to totally wreck tanks no matter how much armor/health one builds.
I suggest that one, or both, of these are implemented in order to protect tanks in the future.
True Armor: Plain and Simple, immune to armor penetration. That's right folks. Of course they could implement true MR if they wanted, but lets save that for later. This would be a way to counter those pesky Marksman who build Last Whisper all the time and nullify your purchases. Slapping this onto an item (say it transforms 20% of your armor into True Armor) could go a long way in helping tanks. Or, and this way could be more balanced, you could slowly amass true armor (+10-30) with the completion of full tank items. That way only those comitted to the tank route could get enough for it to be useful in fights, cutting out bruisers.
Crit Protection: pretty simple concept, instead of removing crits from the game, perhaps make an item that nullifies critical hits (to a degree) or weakens the effect of critical hits.
Lastly, perhaps if these two effects are too strong together, Riot could design a branching item that allows Tanks to opt for only one of these items, preventing bruisers from becoming unkillable gods.
I'm silver and I suck, so these ideas might be dumb, but I thought I'd try and contribute something. (Also on my phone, please ignore typos)
with 2.850g(well, one could argue that
with 3.300 is, but it simply gives way less tank-stats than randuins)
Most damage items cost above 3.000g and accordingly give more stats for the slot, and the 3 most expensive items are for ad(
)
, it is intended to be a counter for health stacking tanks, and it should be a lategame item cause the %damage should less powerfull than raw ad vs low health targets(in the early your enemys have a rather low healthpool) but become better vs highhealth enemys(in the lategame, most champions will have a rather high healthpool).
Yet it is usually rushed, especially on assasins or dueling ad, not to fight tanks but to duel squishys.
The fact that the actuall usecase of
Item for use against bork=
Item for use against LW=
Good against AD in general= 