honestly duskblade is fine, the problem is that assassins who build it already have more then enough strength without it to kill people with it... but when it comes to assassins versus tanks riot games feels like removing items that give assassins strength would make it a tank meta again... you must forget back to when average game length was 50+ minutes... now a days its like 25 because most people (im assuming like yourself) feel that if their behind in a game where they (usually adc and support players) cant leave the fountain without dying to duskblade tripple pen rengar/kha.. thats not a problem with items thats riot games thinking that killing people makes the game fun and the players mindset that to win you need kill people..
look at the lcs.. they rarely every draft assassin comps because they know that your only chance of being a 1.5k ad rengar is that the other team lets you get that far but most often they don't.
games for them (so long as they are fairly even) are like ohh 1 kill to red, dragon for red, blue wins a team fight 3 for 5, red wins a 2 for 3 skirmish and gets dragon, blue team kills enemy jungler, blue gets a baron because their lanes are pushed really hard, blue wins a 2 for 5 fight, games over.
the "league of damage" meta us iron 4 to plat maybe even low diamond players feel is merely just how we play the game and unless a better or more fun way is put into the game is just gonna be that way.. removing duskblade and changing lethality and reworking ad items isnt gonna make it better its just gonna make people complain the other way that assassins arnt impactful to tripple tank draft teams
thats why i think warmogs in aram is a real problem because it honestly just defeats the 1 thing from the mode u cant do, recall for full hp again (and yes while you don't get full mana you can take clarity (also removed from rift) and presence of mind (since its aram you will always be getting assists of someone) and have basically full mana) not to mention that they changed they way health shrines work just for that reason because its unfair that one person who is low gets 1/4 of their hp back..
it would be like if archangels in normals removed mana costs on all spells after you fully charged it people would be absolutely furious