Why would you buff Fervor of Battle?

Dormidon··10 votes·1,021 views

I thought this thing was perfectly ok. At least let's just see result of nerfing Bloodlust first. No need to nerf one dominant thing and instantly make stronger another one.

9 Comments

Darth StepVader2 votes

The people in Riot's balancing department know full well how to perfectly balance the game. They just avoid doing so, as it will destroy the sales. If the entire champion roster was balanced, people would soon cling onto their few favourite champions, buy some skins for them and a rune page or two and that's it. Now, everytime the meta changes, the glamorous meta sheep also need skins for their newly picked champions that abuse each patch's changes. They will most likely also need new rune pages and perhaps some ward skins to match the trend. So, you see, this ensures a continuous flow of income every time the meta changes.

The following question rises, though. Why does the game feel so crap ever since pre-season 6 hit live? The answer to that is quite simple. Riot found out that speeding up the meta shifts increases their income even further. On top of that, with the changes that arrived with s6, the meta is constantly being enforced. In other words, you're being forced to play the champions they want you to play and adapt to the gamestyle they want you to follow. If you for any reason attempt to try anything off-meta, you'll be annihilated both by the enemy team's champions and by your teammates' negative behaviour for not following the trend. This elaborate ruse is how money are made boyz and thus why Fervor is being buffed right now and other foolish changes that never bring about balance always seem to accidentally occur.

MinaZer01 votes

Because warlords is too strong and they are trying to shift marksman back too there roots.

Dormidon1 votes

[{quoted}](name=ILittle IMonster,realm=NA,application-id=3ErqAdtq,discussion-id=vF1NnHOx,comment-id=0000,timestamp=2017-02-19T15:03:52.897+0000)

Because warlords is too strong and they are trying to shift marksman back too there roots.

But why would you push it way too hard. Okay nerf Warlord but you don't need to force Fervor users way too much. I remember this weird juggernaut nerfs when no one could kill them and instantly they reworked (buffed) adc and their items. Amaizng logic. How about mid season 6 mage rework. First they made them dominant, then they nerfed them and last part - reworked (buffed) entire assassin class and added new items for them so I barrely see mages. Is that logic damaged or something.

lilpokfluf1 votes

I think the idea is to shift marksmen to more AA focus with them having to purchase life steal if they want instead of going lethality QW all day and still having the small heal

Thefrostyviking1 votes

They're hoping to bring back AA ADC's instead of the lethality ones. Ashe for a example.

Altho i am uncertain if this will work since the mage supports who poke like hell are still there. i mean, what good are having strong auto attacks if you can't farm or fight?

Tychusfindlay9191 votes

The buff at least isn't a damage buff, but yes, I think it's completely unnecessary. If an AD doesn't auto a champion within 6 seconds they should lose the buff. 8 Seconds is a very long time to hold onto a big chunk of free AD.

Aimléss1 votes

Its actually a great buff, it just makes the mastery viable for adcs again. No adc could stack it to the fullest consistently until they got their triple crit, which is around the 25-30 minute mark. In this meta, the game is usually over by then, at least now they should be able to stack it earlier. Crit adcs are still garbage, let them have the buff.

Danjeng1 votes

Meanwhile on the resolve tree

BasedJarvan4201 votes

Nerfing warlords just means we will go back to league of thunderlords lmao. It's about time to remove masteries in this game ffs cuz they can't balance it. They're either garbage like season 5 or completely OP like now.

More from Gameplay

More by Dormidon