What if there was a champion like this

Agidyne··1 votes·332 views

Zarg "The Unholy" (Meele, Tank)

Passive: Equal ground. Zarg deals 40% more damage to ranged champions, minions and monsters and is dealt 40% less

Q: Chain of Dispair

Passive: Zarg gets 10/15/20/25/30% bonus Movement speed if moving towards ranged champions

Active: Zarg throws a chain in a direction dealing 60/90/120/150/180 (+50% bonus HP) Magic damage and slowing down enemies for 10/15/20/25/30% If the Chain hits a champion, he can throw out another, up to a maximum of 5 chains. Zarg can chain the same target multiple times, but each chain will deal 20% less damage than the previous one.

These chains can be broken by distance and can be blocked by minions. Skillshot.

60/70/80/90/100 mana for the first chain, all other chains are free of cost. 10 seconds cooldown.

W: Unyielding

Zargs Armor and Magic Resist are increased by 20/30/40/50/60 each for 6 seconds. If any enemies are around Zarg upon casting Unyielding, they are dealt 40/60/80/100/120(+30% bonus armor)(+30% bonus Magic resist) Magic damage and snared for 1 second. For each enemy snared, Unyieldings cooldown gets reduced by 1 second.

20/18/16/14/12 seconds cooldown 50 mana

E: Overheat/Cooldown

Toogle: Zarg sets himself up on fire, losing 4% of current Hp per second and dealing that same ammount of damage as Magic Damage to enemies in his surrondings and to champions afflicted by Chains of Dispair.

After Spitfire toogles off, Cooldown becomes active and regens 2/3/4/5/6% of Zargs Missing Hp over 8 seconds.

Toogle Cooldown: 16 seconds Cost upon toogle: 8% of current health and 40/30/20/10/0 mana Cost per second: 4% of current health

R: Spitfire

Zarg jumps in the air and after a 2 seconds cast, he pulls all enemies afflicted by Chains of Dispair to him, dealing 120/180/240 (+50% Zargs Bonus hp) Magic Damage and lighting them up on fire, dealing 4/5/6/7/8% of the enemies Missing HP as Magic Damage per second over 4 seconds.

Can only be casted if there is at least 1 enemy afflicted by Chains of Dispair.

120/90/60 cooldown 100 Mana

3 Comments

Poseidon1613 votes

Hm. Ok, I've got some criticism.

  1. Zarg seems a lot like Thresh. My guess is that you're a Thresh player, but added a couple of your own "This would be awesome" touches.
  2. Passive is WAY TOO OP. I mean, there's no other way to say it. That extra ranged armor and increased damage would render almost half a team cannon fodder. (no pun intended) And why minions and monsters? He's not a jungler, and the stats against minions would mean his lane pushing would be head-and-shoulders above the competition. That does not make it equal ground, more like terraforming it so that Zarg is at the top. Marksmen are usually squishy for a reason. It seems like you're just ticked at all the Jinx and Cait and Ashe ults one-hitting you and you decided to basically nerf the holy living god out of every ranged champ that squares up against you.
  3. His Q, Chains of Despair is OP. I mean, five chains at once? Even if they are a skillshot, that's a little much. And how long can you have champs on a leash for? It doesn't specify any time frame for when the leashed is released. And what's with the increased movement speed against ranged champs? Why is it there? How is it gained by this guy? 4)His W, Unyielding, is also a little OP. I mean, gaining 60 armor and MR while at the same time dealing 120 magic damage? That's not even counting the +30% extra.
  4. His E at 16/ No mana cost? Really?
  5. His ult is kind of weird. Why is there a two second cast? If he's in the air, that probably means he's untargetable, right? And how is he hovering for two full seconds? It just doesn't compute. Also, too much damage. 240 MD, plus 50%, plus -8% missing HP? Yikes.

All in all, I think that you should take this one back to the drawing board. Don't get me wrong, he looks fun, but Riot would get kind of pissed if someone basically rewrote Thresh and blatantly took credit for single-handedly making this thing. Guy. Whatever he is. Hugs and destruction! -Poseidon161

Agidyne1 votes

Your comment is awesome, thank you for that.

I just wrote this for fun, wasn't expecting anyone to comment on it tbh.

But yeah, I tried to make a champion that could either be the hardest counter pick to Ranged top laners and at the same time a viable jungler.

What else can I say.

And if people actually comented this, I was actually expecting something along the lines of "zomg u so fkuin stpid wtf m8 op champ lmao"

Not actual contructive criticism. Again, I thank you for that.

Agidyne1 votes

Oh and the passive % damage and % damage reduction

My idea was to only have it work against Ranged carries and mages and the jungle.

Agaisnt meele champs he would literally have no passive.

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