What if we removed Penetration...
But then actually balanced damage to tanking?
But then actually balanced damage to tanking?
If tanking damage was the balancing factor, then squishies would have a nightmare. Sure they would deal significant damage to keep up with tank resistances since there is no pen, but then squishy targets would just die in 1 or 2 autos from any ADC or get 1 shot by any ability from any APC/Burst Mage. Assassins would be perma-banned. Pen gives options to build paths. The more pen, the less Crit and "zeal items". All mages would have to build defensive or movement speed boots. All mages would have the nearly same build path.
and boots since they would just go for what gave the most damage and saftey
Pen gives options to build paths.
Not really... because flat pen probably actually works better against squishies, and % pen is overloaded because they don't want the items to be useless against squishies.
Well you removed both flat and % so... that means these items would no longer exist
. Plus new masteries would need to be made. Champions with built in armor/magic pen would have to be given a courtesy buff somehow since a part of their kit was removed.
Well you removed both flat and % so... that means these items would no longer exist
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Buff their damage, or utility, mortal reminder could just be removed... We really need to lose grievous wounds anyways, and then balance healing too.... Without the enemy having grievous wounds healing is god op... grievous wounds its super weak... as far as sorc shoes make them boots of ap...
Plus new masteries would need to be made. Champions with built in armor/magic pen would have to be given a courtesy buff somehow since a part of their kit was removed.
That would all be a part of rebalancing.
That to me just seems like way more work than what's needed.
Also, removing Grievous Wounds is not gonna happen anytime soon. There is way too much sustain / healing in the game for their not to be some form of heal reduction. Plus then
would lose half of its effectiveness.
(to name a few) would either become so dominant since there is no way to reduce their healing, or become the lowest pick rate champions if healing was also rebalanced. It would be this way because good portion of their kits and champion concepts are somewhat based entirely off of having large healing boosts. Each one of them would likely need a massive rework in order to make them playable again.
What if we removed resistances
like
fucking maokai dude
then the game would get pretty boring for someone depending on who gets the more braindead role of the tanks verses the attackers
i prefer if they removed crit
AND THEN rebalance damage as a whole