So Soraka appears to be in a good spot right now...
But as one of the top soraka players of my country (siegfriedx1, server Brazil), and the top soraka master tier player from 2014 (also of Brazil) i would like to point point out, in the name of Soraka Player's community, that her starcall needs a change. Not big, not huge, not a rework, but just that: Make starcall healing projectile (AND ONLY THE HEALING PROJECTILE) speed up in the same proportion as Soraka loses health.
Well, explaining that a little bit, soraka is a strange champion to land starcalls. Immobile, having a casting time although worried about everything around, it's a skill designed to reward the skilled player that manage to lands it, specially when you are low health. Surely, although hard, she can do it, but is most likely to happen in the middle of a confuse fight than when you actually want it, the only normal situation you can count on Starcall would be when the enemy champion you want to hit is really close to you.
And that's where the problem happen. When soraka was released morello said something like: "Soraka healing projectiles exists so skilled soraka players can manage the damage input so they can heal more receiving more damage (the skill heal more when you are low at HP)" What, although at the launch made some sense, after more or less 1 year of gameplay with her, it proved to be not entirely correct.
Although soraka is a late game support (with 500 ap, she does madness), during the late game, where the damage output is so fast sometimes you can't respond and she should shine to some extent, waiting until the slow as hell heal from starcall travel to you turns out to be simple bad design, specially (and actually, only) when you are at critical levels of HP.
Think with me, if i am really low health, and there is, for example, this irelia really close to me that allows me to land my starcall on her (pointing that this is where starcall is most reliable), why the hell it's healing particle have to be slow? I can get it being slow when i am close to full health, as i can manage to not waste or to heal more in the initiation of a fight after a few hits, but why to be slow at critical levels of health? It just creates an opening at late game to nulify a big importante part of soraka's kit (the self peeling part) and nulify her from the game!
As Soraka does not bring impressive peel off, but demands peel off, her only resource of self peeling should feel reliable although it does not mean she will survive (it's an Irelia, after all). It's just a matter of reliability, so the champion feels rewarding and skillful, not bad, as sometimes it happens to be.
In conclusion, speeding up her healing projectile as soraka health get lower will bring confort and reliability, creating more confidence and high risk plays that will enchant the way the community play with soraka right now, specially at higher elos. Thank you for the consideration.
OBS: Fix no being able to heal youself if zhonya is activated; OBS2: Fix the Silence vs Zonya soraka problem already.
