@RIOT - Call for Soraka's Balance rioter
I challenge you to come here and talk openly with me about the champion!
The points i will make to you are about my personal experience with the champion. I played mostly [to not say only] soraka for the past 3 years by the love i have for this character lore and personality. Right now i have 685.1m points of mastery with her, hit master tier twice and already am at diamond this early on the season.
I have so much to share with you guys about my experience with the champion, about everything i did and do with her in order to impact more and more my games to win. I know maybe what i will share will not represent how everyone see the champion, but wasn't the passionate part of the community the one that should receive voice? The one that should be heard better?
I love soraka, really. It's my favorite character from all videogames and maybe the main reason i wake up to play league of legends, so, please, give me the chance to talk about the subject that demands attention to both sides of the coin [people that play against and with her].
Start Below:
Soraka is at a bad spot right now. It's true. But not by all the reasons people point out. People usually just start understanding the potential of a champion when it's vastly unbalanced or overused. A good example was Darius. Although many people played thousands of thousands of games with him before and none had any problem with particular parts of his kit before the famous buff to his healing[ that broke his balance]. After the buff people just started to say things like: "good lord, darius can put bleedings on me and deal huge damage! that's broken!" or "i can't even understand how a freaking tank can reset kill my whole team! that is broken!". Clearly the problem was not the bleeding or his ult, but people tend to focus on the most close noticeable things of a mess when face on than in what really is important to solve it, what made the mess on first place or if before the mess was everything fine.
Creating association, people are now seeing Soraka as a personification of the unfairness when the two real things that happened to spark that feeling were the removal of her healing counter play and the buffs from her new mastery, and that already says a lot about what we have to talk about. We need to talk about counter measures and where to put/take out power.
I know, I know, unbalance status to a champion brings the unbalanced champion to the light. On light we can see details and imperfections we couldn't see before aside from the unbalance. That already happened many times before and is actually healthy for the champion, it's the same thing that brought us many reworks and even the juggernaut massive rework. There are things we can change now, and i agree we have to talk about.
So here is the first point that will explain **why i think Soraka should still work around high risk **and how a very particular item can help to solve hundreds of problems she is facing right now. Alert! Don't judge without reading! I have years of experience with the champion that can add something to your opinions if the correct chance is given to me:
1. - Where and how Soraka supposed to have power? Please, read carefully the word "SUPPOSED". Don't rage about what i'm going to write, it's how it was designed to be, not how it proved to be the best way. Soraka had 1 main source of continue power. It starts as some kind of high risk mechanic where you need to be on hard fights without hp to save people landing starcalls to continue doing that without dying, less hp would mean higher self-heal. The main point of that mechanic was that Soraka should play between life and death and use her skills to provide the best to her team.
Why "on the light" that's looking bad: Having a way to continue doing your job being vastly rewarded by high risk play is fine, but Soraka should be vulnerable to burst damage because of her mage class and reward people that focus her even if by little. Actual starcall system can be frustrating for the player or team who wants to burst her because if, by any chance, Soraka does not die from the burst, she would just use that to increase her starcall healing power to herself, what feels counter intuitive to the assassin class [dealing damage as a bad thing, although it's not] . Starcall also naturally counter many types of burst by that same reason.
The correct way to look to it Because Soraka right now is on the light for counter measures, making starcall healing dilute it's just a natural way to open a more clear path to assassin champions finish her off. Nothing wrong with that guys, we are just removing the "burst protection" starcall could give . We should support that as it's logical and well motivated [see as: "we lost GW, so we need to create another window and dilute starcall healing it's a cool one "]. The wrong way to look to it, though, would be to proceed to complete remove her "high risk, high reward" system in the process as a way to simplify the process to both sides.
You see? Here is where Riot APPEARS to be messing things up really bad.
High risk is not an option to her healing process anymore or a feature that should be removed, it's part of her post rework identity! She is not the healer anymore guys, she is not the front healer that have to be the first to die either! She is the badass freaking high risk healer, and by high risk i also means that it should come with high reward too! It's a complement to her core identity now Riot!
This is so vital to her concept that even sparks through the most successful builds i made during my 3 years with her in the game. People usually try to avoid her risks with absurd unrealistic builds around HP and life regen while, in contrast, the most successful builds i could came with were made with the exactly opposite feeling. I accepted those risks as part of herself in order to bloom her true potential. I'm talking about why I have unrealistic win rates, elo and game status making Mejai every single game to Soraka to the point i am the best soraka player of Brazil.
**Let's face. Talking about concept what about mejai it's not related to the concept of Soraka? ** You have a high risk situation that you need to carry on. It's really disturbed by death and punish you if out of the line. Rewards you if used the right way. Adds unfairness sensation if did right until the end but with vast counter play.
This is it, right? It's Soraka, right? Nope, it's Mejai!
By playing Soraka accepting her risks adding an already high risk item i could play her to the fullest. To some extent many people that will be reading this can't even imagine what it's possible to be done with this build if you manage to help everyone but never die, and i believe this is the right path to we follow.
As we proved the need to shift power and risks, let's reward very good Sorakas that don't make mistakes and use rewards based on more potential healling [increasing ap absorption] instead of the current path [removing righ risk low life mechanic]. What if soraka could have an item [like rengar necklace], but inspired on mejai instead, that could be bought and reward her in a very special way? To further absorb her in the high risk.
What if assistances [not kills] could increase Soraka starcall self-heal ap ratio and Astral infusion ap ratio up to X%?
The system could work this way: Soraka Item can fill up to 25 stacks. Every assistance increases 3 stacks. Every time soraka dies she loses 10 stacks. For every stack, her self heal ap absorption ratio increases by 4% and astral infusion ap ratio by 2% .
For example, if Soraka lands the new starcall on an enemy, she will heal [90 + 0.4 AP] over 5 seconds, but if she have 10 stacks, she would heal [90 + 0.8 AP] over 5 seconds. With 25 stacks, the maximum possible, she would heal [90 + 1.4 AP] over 5 seconds.
Good Soraka's would not die, be part of team fights to stack her item and manage to stay alive even further with her AP ratio bonus. They would be vastly
rewarded by landing starcalls but no more because they randomly were at low health, but because they worked **AN ENTIRE GAME to achieve that point. ** With FREAKING counter play [through the entire game] and transparency.
As the self healing is made to be diluted she would still be able to be bursted, and killing her would become a more meaningful objective than actually is right now. It would make good Soraka players feel powerful, work well with her new passive, justify her actual low numbers and, i believe, it would be good path to work around how risks can be used.
Well, i wanted to write more, but i really don't know what riot thinks about me or any Soraka player. Sometimes i feel like they ignore me, but i really wanted to engage a conversation with some meaningful rioter about her.
Thank you by your attention anyway! Sorry for the english.