What if ranking had an effect on LP gain?
How do you think this would play out?
If you lost but got a high rank, you would lose less LP. So your teammates would have less influence on your fate in ranked?
Just throwing this out there.
How do you think this would play out?
If you lost but got a high rank, you would lose less LP. So your teammates would have less influence on your fate in ranked?
Just throwing this out there.
I like this idea. Upvoted.
This was removed for a reason, people would be less team focused and people would get more toxic about kill steals.
This was removed for a reason, people would be less team focused and people would get more toxic about kill steals.
Does the system actually run off of kills? I thought it went by something like damage dealt, etc.
Does the system actually run off of kills? I thought it went by something like damage dealt, etc.
I'm not sure, but it is an adapted version of the ELO System which was used to determine chess rating. I think it was adapted to account for score in the game, but that would cause people to not work with their team and just go for kills. I believe it bases on wins now, which is the best indicator of skill. I like the system the way it is, for rank, the tribunal needs work though.