New point system for upgrading items before game.

Denims Wrath666··7 votes·1,316 views

Man, just got a crazy idea on how to maximize champion output with personal variation with items. add a new mastery/rune page style to toss points into for various items, for extra passives? example... toss 1 point into a dorans ring to add 1 extra mana per 5, to rabadons getting an extra 10 ap at top levels for specific items. think of the triforce having mastery passives like increased item effectiveness but a tiny bit. 3 points per item, 30 points per page. so the menu of this would be like Runes.Masteries.Shoppoints. OR even make this points temporary sorta... like you gain 5 points every game or something but you lose all the ones you used...getting people to prepare ahead of the game which items them want to use and buff. this way, you could possibly disable items on some champs without them being too bothered. this could ALSO be thrown into the game right now, for level 30s to "prestige almost". you'd start at level 1 for these items, and you get points as you play games? like a new level up system for those who dont want to smurf but want to get some extra useless stuff like ip and exp put to something else. like a % system that you chose to how the amount of each endgame reward you get. right now its you 100% ip, 100% xp. throw points in, you can shift the %s around to what you want specifically. 90% ip/xp, 120% item points.

32 Comments

Extreme Troller2 votes

i'm in !!! sadly people will downvote this and say "no u noob, if you do this, you won't be able to itemize against your opponent builds"

but imo, your suggestion is nice, it will make people more comfortable with their own usual build.

Denims Wrath6661 votes

my stuff usually gets bumped down anyways. the curse of being a meta changer.

UberAffe2 votes

I like the idea but it would have to work like masteries in that you are given a set number of points you can use per "page", if you gained them from playing games you could stock up than go in ranked and have all your items do a shit ton of damage.

Denims Wrath6661 votes

well perfection for balance with this will be a small issue like it is with everything on league... but to counter your specific point with an example would be... you could only stock up points for specific gametypes? or all points carry over anyways? or you always have at least 15 points? or for ranked just not having this yet till its tested better with a season of data? new gametype inc?

ZephyrDrake2 votes

one of League's main things is clarity, when people build something you know what they are getting. If i see someone with item 1056 i know what stats that champion is getting. Adding things that will add more power to items that are balanced around the stats they have is just going to screw with the clarity of the game since all of a sudden you have someone that has more stats than what they are supposed to have. It can and will make so many issues when it comes to anyone who plays against these enhanced items if they themselves do not it won't make the playing field even it's going to skew everything. These are things that don't add anything meaningful to the game other than "let's do this because why not?"

Denims Wrath6661 votes

you're absolutely right on this... "lets do this because why the fuck not". if you read all these comments, and put together the image intented, you'd see that this change could be a massive improvement to player customization based on gameplay... also, these item buffs could also be spotted by checked enemy's items, and allow you to upgrade right away when you get the points ( see reasoning of this idea in comments)

ZephyrDrake2 votes

[{quoted}](name=Denims Wrath666,realm=NA,application-id=3ErqAdtq,discussion-id=vB1HPPMs,comment-id=00070000,timestamp=2015-05-10T03:27:30.520+0000)

you're absolutely right on this... "lets do this because why the fuck not". if you read all these comments, and put together the image intented, you'd see that this change could be a massive improvement to player customization based on gameplay... also, these item buffs could also be spotted by checked enemy's items, and allow you to upgrade right away when you get the points ( see reasoning of this idea in comments)

sorry but it won't add anything other than add something else to screw with the balance and i shouldn't need to look at every single item that someone has just to see if it has been enhanced that's just adding busy work looking for stuff that might not even be there. You are just complicating things for the sake of complicating them. It's not a "massive improvement" it's a "let's make games be even more one sided and more snowbally for no reason whatsoever". You want items that actually get stronger and "lvl up" then you create new items that have that capability instead of screwing with balance between those who have upgraded items vs those who don't

Denims Wrath6661 votes

screwing with the balance of items? since when has that been an issue kappa. this whole idea can be balanced to simplify the buffs on a low level just to toss some VARIETY ingame, not complication. note the difference. remember this is just a seed being planted for riot to consider, they obviously wont take every single suggestion ive made in this into account if they implimented it. it would be tested and tested and tested, and tossed if terrible.

Denims Wrath6661 votes

my point is this can be balanced pretty easily, and updated to every item with simple % increases per SP (shop point).

ZephyrDrake1 votes

[{quoted}](name=Denims Wrath666,realm=NA,application-id=3ErqAdtq,discussion-id=vB1HPPMs,comment-id=0007000000000000,timestamp=2015-05-10T03:36:13.444+0000)

screwing with the balance of items? since when has that been an issue kappa. this whole idea can be balanced to simplify the buffs on a low level just to toss some VARIETY ingame, not complication. note the difference. remember this is just a seed being planted for riot to consider, they obviously wont take every single suggestion ive made in this into account if they implimented it. it would be tested and tested and tested, and tossed if terrible.

you are not adding variety you are doing nothing more but adding a stupid system that adds nothing but complications and more stuff to worry about all the while making the game lose clarity simply because now you you have no idea how strong the enemy is because of a dumb mechanic. Clarity is a big thing in League and this does not go well with that. It's ok you can keep dreaming you are adding "variety" if you want to

Denims Wrath6661 votes

you honestly think 3% is that big of a deal? thats op to you? this VARIETY of gameplay change would only be a mastery set of item utility, not completely dominating your opponent by massive stat changes in 1 item. a small % increase to anything in the items is really not that big of a deal. this wouldnt just blow you away even if its a veigar with a rabdons getting 3% more ap. easily counterable with point placement. try and understand that these points could give mr, ms if this menu for this is expanded enough for point placement. it would just be little tweeks to builds to make them feel a bit more comfortable.

LilxPaprika1 votes

I have a similar idea but its even crazier. It started with this idea: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/FKazxyxF-bruiser-crit-modifier-crit-base-damage-on-select-items

But maybe instead of drinking a potion to change the item's stats you could select a item profile of choice before the game starts or in the shop.

The first one could be just for bruisers then they can add more as they roll them out.

It wouldn't so much buff items as much as adjust them to better suit a certain play style. That way you can give items multiple purposes instead of having to keep creating items.

But not sure though i also feel like it would be too overwhelming... to many variations to learn about for each item. not sure maybe it could be made simple with enough clarity.

mmmh i also cant think of other example aside from the bruiser one. I think the potion would be fine. but feels weird.

Denims Wrath6661 votes

I read yours a bit, i could see it being a bit viable. i think this would be better though, but ima like yo stuff anyways since both would be a nice change to league

SolusInCadere1 votes

it would have to only enhance stats the item already gets, if it added passives and new stats, counter building would change.

edit: the reason that is bad, is because I just sank a ton of points into items which I can no longer buy because I need to build a whole new item to deal with this new stat/passive

Denims Wrath6661 votes

you better not be a dumbass then when it comes to building during game then. for example, you always need boots? pots? every champ has a specific item they usually build no matter what the comp is... so wasted item points isn't too big of a deal anyways since you kinda lose out on some anyways.

SolusInCadere1 votes

yea, and you would sink your points into those items, but if you put points into an item which you swap out for a coutner item (which Item are you dropping for QQS vs. Zed?), then those points have been wasted

Denims Wrath6661 votes

well... i myself change my runes and masteries almost every game in lobby. attempting to counter some champs. im plat on the road to diamond while being stuck in an ok level of elo hell. we all do this to some degree right? if this idea was in place, just prioritize your item points before hand.

Denims Wrath6661 votes

when I say "ok level of elo hell" im refering to the levels of hell. mine is full of salt, flame, but the random cold ice killa with free handouts on my team. its alright, wish i was out of it, but I know there is worse levels of hell.

SolusInCadere1 votes

this would depend on the level of change you can make once you know who you are up against, for instance, I am 98.89% sure (the only thing I am 100% sure about is that you can never be 100% sure about anything) taht you cannot change rune pages once in the lobby, but that you can change mastry pages.

So certainly, change your item points in the lobby, if you can. That feature has yet to appear on the discussion

Denims Wrath6661 votes

multiple rune pages man. chose acordingly in lobby. the point system would work like mastery points so it could be dealt with in lobby. after all picks done, add 10 seconds on the wait time, to be able to finish the item masteries if you're slow... OR toss points in as an extra gain over time ingame. you start with 5, 1 point every 2 minutes or something

Daxterr1 votes

Interesting idea but some characters really don't need more extreme stats. I mean, does Udyr really need 20 extra movespeed. Does Kalista need more attack speed. If they managed to balance it out in some way it could work maybe. I think an easier way to do this would be to add enchants/upgrades to a ton of items. In this system one enchant max (not including jungle enchants) should be the limit or else a champ could get too overloaded.

Denims Wrath6661 votes

i thought about the most snowball build already. triforce. it has tonnes of stats, and it builds off of other good passive items... say this system was in place, and you upgraded every one of those items that builds into the triforce with all your points... so example 3 in phage,sheen,zeal... adding their stats by 5% each... then combine it for another 3% more (since its a legendary the points do less increasements)... 12 points in one full item, or even if you upgraded EVERY item of the triforce. that is alot of points invested into one item. just looking at the extra ms, its not that huge to one of the most important stats of the game. honestly, the overload problem wouldn't happen too easy at all, and counter building points could become a thing. another fix could be slot item buffs. only 6 points to upgrade specific areas of a stat by a %

Denims Wrath6661 votes

it puts me on tilt when people downvote without explaining why. i honestly love counter arguing valid disagreements with my suggestions while im paying attention to the post i set. don't be a riven and qq away without explaining why.

Denims Wrath6661 votes

if this entire thread is read, you'd see the potential for either a new gametype, or total meta change. it would be nice if considered and possibly implimented even on the lowest degree.

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