In-Game Announcement Update Feedback (4.18)

Kürama··27 votes·3,461 views

http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-cs.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-tt.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-ha.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-sr.jpg

All Maps

  • Disconnections and reconnections.
    • When a summoner has disconnected, it displays "Disconnected" in chat and the middle announcement which is ambiguous and unclear. Who disconnected? Is it my teammate or my enemy?
    • Same thing for when a summoner reconnects, it displays "Reconnected". Let's put back the summoner names in this please.
  • The scale-down is okay, but I prefer the previous size. I say either:
    • Give us the option to scale the size of the announcements (similar to the HUD scale).
    • Give us size options, such as; small, medium, large.
  • What happened to the exclamation marks at the end of the welcome message when welcoming me to the map?

http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-sr.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-tt.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-ha.jpg

**Summoner's Rift ** Twisted Treeline
Howling Abyss

GENERAL

  • If you're dead and announcements are made, it is blocked by the "Click for Death Recap" text.

TURRETS & INHIBITORS

  • Destroying Turrets displays "Enemy Turret Destroyed" or "Ally Turret Destrroyed". I know you want to make this as short as possible for brevity, but it seems to be lacking some content now. I think we should revert this to "(Summoner name) has destroyed a Turret". To top this off, the announcer says "Your Turret has been destroyed" not "Ally Turret Destroyed", again, a bit unclear.
  • Destroying Inhibitors now display "Ally Team now spawning super minions" It's my team, not my ally's team.
    • Previously it was "You are now spawning super minions" let's change that to "Your Team is now spawning super minions"
    • "Enemy Team now spawning super minions" is fine, but I think it should be "The Enemy Team is now spawning super minions".
  • Inhibitors respawning now displays "Ally Inhibitor is respawning soon" It's my team's inhibitor, not my ally's, therefore "Your Inhibitor is respawning soon" is more accurate.
  • Similarly, when my team's inhibitor has respawned, it displays "Ally Inhibitor has respawned". "Your Inhibitor has respawned" is more accurate.
  • Enemy Inhibitors respawning displays "Enemy Inhibitor is respawning soon" and "Enemy Inhibitar has respawned" respectively. Again, this seems somewhat lacking and unclear. "The enemy's Inhibitor is respawning soon" and "The enemy's Inhibitor has respawned" sounds complete and 100% accurate.

SUMMONER NAMES

  • Removing summoner names from slaying enemies or being slain is kinda stupid. I like having my name displayed when I slay an enemy, even when I'm not on a killing spree. Sure this change makes it shorter, but now it seems so empty and lacking again.

    • "Ally Slain" "Enemy Slain" when an ally slays an enemy or when an enemy slays an ally.
    • "You have slain an enemy" when you slay an enemy and "You have been slain" when you are slain.
    • "(Summoner name) has slain (summoner name)" made it look complete and clear.
    • I don't mind enemies having their name in the announcement when they slay me, it's all good.
    • Being executed now displays "You have been executed" "Enemy executed" and "Ally executed". This is a bit unclear again. Who executed who? A minion, turret?
    • "A turret has slain an (summoner name)" or "A minion has slain (Summoner name)" is clearer.
  • I don't see how have longer announcements bugs anybody or gets in the way, we've had it for years and players played fine.


http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-cs.jpg

Crystal Scar

Capturing a Point displays "Ally team has captured the Windmill" (Windmill for example).

  • This is stupid to be blunt. My team has captured the Windmill, not my Ally team, the announcer even says so, so this isn't accurate.
  • When the enemy team captures a point it displays "Enemy team has captured the Windmill" make it complete "The Enemy team has captured the Windmill".
  • Neutralizing a point displays "Windmill has been neutralized" again, make it a complete sentence like how it was "The Windmill has been neutralized".
  • At 1:50 an announcement is made and states "Battle in thirty seconds". "The Battle begins in thirty seconds" is a bit clearer.

http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-tt.jpg

Twisted Treeline

  • "The Altars will unlock in thrity seconds!" has been changed to "Altars unlock in thirty seconds" which is fine, though I prefer the earlier and not the latter.
  • "The Altars have unlocked!" has been changed to "Altars have unocked" And again, I prefer the earlier and not the latter.
  • In the previous Twisted Treeline, minions used to spawn at 1:30, now they spawn at 1:15. Due to this change there is no "Thirty seconds until minions spawn!" anymore, like Summoner's Rift has.
    • I suggest adding an announcement at 0:45 stating "Minions will spawn in thirty seconds!" A little different from Summoner's Rift and it gives new players a better grasp of the timing of the respective game maps.

http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-ha.jpg

Howling Abyss

  • Similar to Twisted Treeline, minions spawn at 1:00. I suggest adding an announcement at 0:45 stating "Fifteen seconds until minions spawn!" for the same reason stated above.

Spectate

  • Revert the changes made in 4.18.
  • Upon entering Spectate Mode, the announcement icons to the right (when a summoner is slain, a turret is destroyed etcetera) are coloured incorrectly. They should be Blue and Purple, but they are green and red as if I'm playing and not spectating. I have to turn the colour blind mode on and then off to get the Blue & Purple announcements.

If these reverts and changes are impossible, I request that two announcement options be made available.

  1. Short Announcements (The current announcements).
  2. Long Announcements (Everything I stated that should be changed here).
  3. The scaling options or sizes will be available for both Long and Short Announcements.

37 Comments

ParinoidPanda9 votes

Concur on all points. I vote for clarity and proper grammar.

Ever since Riot put out that statement that they are going to improve the clarity of league, they've been inconsistently making some things more clear and some vague. This announcer change woult be an anti-clarity move.

Kürama1 votes

Agreed.

jQuery7 votes

Yes I completely agree.

Destroying Inhibitors now display "Ally Team now spawning super minions" It's my team, not my ally's team.

It's just sounds like the announcements are made to sound more directed to the individual summoner then to the team as a whole, which I think is bad in a game where team play is the most important thing.

And also there should be formatting options for the announcements, that would be the best solution. For me right now if it doesn't say the name of the summoner i don't need the announcements in the middle at all, the side i icons with the red and green color are giving the same information as the big announcement.

Kürama1 votes

And I agree, the icons are displayed in the side icons, we need some names in the middle announcements to make it viable and useful.

Chaotic Reks5 votes

I agree to all of these points, it's sad seeing where Riot is going with League...

Kürama3 votes

Thank you for agreeing. Sometimes I dislike what Riot does as well, they want to make good changes but they end up screwing up sometimes which isn't good.

They need to ask us "Would you like this?" before they implement it.

ParinoidPanda1 votes

Riot's taken a stance of Data > Opinions.

Your "opinion" takes third seat to their data. Second is the $$$.

Kürama1 votes

That needs to change then.

Chaotic Reks1 votes

Just look at how Dota 2 is thriving now, and why? Because they listen to the community and let the community get involved (they named an ingame hero after an indie artist [Kunkka]).

Kürama2 votes

Things is, Riot used to be like that. They seem to be doing it less and less.

ParinoidPanda2 votes

The evils of being bought out.....

Kürama1 votes

Lol they were?

ParinoidPanda1 votes

Ever heard of Tencent? The Chinese Video game company? They bought a 95% stake in Riot. Stake ~= Own

Kürama1 votes

Oh. So sad.

helligdage4 votes

RIOT! Take our opinions in!

Kürama2 votes

This please.

ZyyyZ4 votes

Ally team scored an Ace.....sounds like i wasn't even there doling out damages

Kürama1 votes

Lol.

GoldenLeSpoink4 votes

The thing is, Riot employees watch these Boards, but don't comment because they are afraid of talking to their community on a issue that most summoners really agree on. I would like at least want someone to respond if they are going to revert or continue on this anti-clarity banner.

Rew7113 votes

Do you guys think that they will remake Twisted Treeline like they did Summoner's Rift? If they did, that'd be sweet.

Kürama2 votes

It won't be too soon since they updated it in 2012. It'll probably be late 2015 or early 2016 before they decide to update it again.

Kürama2 votes

What happened to that "Humiliation" announcement when a minion slayed you lol?

And the "Iced" when you stopped a summoner's killing spree / rampage etcetera.

Raptamei1 votes

The old message was "A summoner has disconnected!"

Riot modified it because, well, what's a summoner?

Next step: Welcome to Player's Rift! Trundle

Kürama1 votes

Yet;

  1. The Summoner's Cup
  2. Summoner's Rift (which isn't gonna change)
  3. https://www.youtube.com/watch?v=bdr6jAPkf04&t=1m19s

HE SAID SUMMONERS DIDN'T HE? THE PRESIDENT CALLED US SUMMONERS!! IT CAN'T BE!!!

Kürama1 votes

Added Spectate Mode feedback. Still looking for these changes to be made.

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