In-Game Announcement Update Feedback (4.18)
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-cs.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-tt.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-ha.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-sr.jpg
All Maps
- Disconnections and reconnections.
- When a summoner has disconnected, it displays "Disconnected" in chat and the middle announcement which is ambiguous and unclear. Who disconnected? Is it my teammate or my enemy?
- Same thing for when a summoner reconnects, it displays "Reconnected". Let's put back the summoner names in this please.
- The scale-down is okay, but I prefer the previous size. I say either:
- Give us the option to scale the size of the announcements (similar to the HUD scale).
- Give us size options, such as; small, medium, large.
- What happened to the exclamation marks at the end of the welcome message when welcoming me to the map?
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-sr.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-tt.jpg http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-ha.jpg
**Summoner's Rift ** Twisted Treeline
Howling Abyss
GENERAL
- If you're dead and announcements are made, it is blocked by the "Click for Death Recap" text.
TURRETS & INHIBITORS
- Destroying Turrets displays "Enemy Turret Destroyed" or "Ally Turret Destrroyed". I know you want to make this as short as possible for brevity, but it seems to be lacking some content now. I think we should revert this to "(Summoner name) has destroyed a Turret". To top this off, the announcer says "Your Turret has been destroyed" not "Ally Turret Destroyed", again, a bit unclear.
- Destroying Inhibitors now display "Ally Team now spawning super minions" It's my team, not my ally's team.
- Previously it was "You are now spawning super minions" let's change that to "Your Team is now spawning super minions"
- "Enemy Team now spawning super minions" is fine, but I think it should be "The Enemy Team is now spawning super minions".
- Inhibitors respawning now displays "Ally Inhibitor is respawning soon" It's my team's inhibitor, not my ally's, therefore "Your Inhibitor is respawning soon" is more accurate.
- Similarly, when my team's inhibitor has respawned, it displays "Ally Inhibitor has respawned". "Your Inhibitor has respawned" is more accurate.
- Enemy Inhibitors respawning displays "Enemy Inhibitor is respawning soon" and "Enemy Inhibitar has respawned" respectively. Again, this seems somewhat lacking and unclear. "The enemy's Inhibitor is respawning soon" and "The enemy's Inhibitor has respawned" sounds complete and 100% accurate.
SUMMONER NAMES
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Removing summoner names from slaying enemies or being slain is kinda stupid. I like having my name displayed when I slay an enemy, even when I'm not on a killing spree. Sure this change makes it shorter, but now it seems so empty and lacking again.
- "Ally Slain" "Enemy Slain" when an ally slays an enemy or when an enemy slays an ally.
- "You have slain an enemy" when you slay an enemy and "You have been slain" when you are slain.
- "(Summoner name) has slain (summoner name)" made it look complete and clear.
- I don't mind enemies having their name in the announcement when they slay me, it's all good.
- Being executed now displays "You have been executed" "Enemy executed" and "Ally executed". This is a bit unclear again. Who executed who? A minion, turret?
- "A turret has slain an (summoner name)" or "A minion has slain (Summoner name)" is clearer.
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I don't see how have longer announcements bugs anybody or gets in the way, we've had it for years and players played fine.
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-cs.jpg
Crystal Scar
Capturing a Point displays "Ally team has captured the Windmill" (Windmill for example).
- This is stupid to be blunt. My team has captured the Windmill, not my Ally team, the announcer even says so, so this isn't accurate.
- When the enemy team captures a point it displays "Enemy team has captured the Windmill" make it complete "The Enemy team has captured the Windmill".
- Neutralizing a point displays "Windmill has been neutralized" again, make it a complete sentence like how it was "The Windmill has been neutralized".
- At 1:50 an announcement is made and states "Battle in thirty seconds". "The Battle begins in thirty seconds" is a bit clearer.
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-tt.jpg
Twisted Treeline
- "The Altars will unlock in thrity seconds!" has been changed to "Altars unlock in thirty seconds" which is fine, though I prefer the earlier and not the latter.
- "The Altars have unlocked!" has been changed to "Altars have unocked" And again, I prefer the earlier and not the latter.
- In the previous Twisted Treeline, minions used to spawn at 1:30, now they spawn at 1:15. Due to this change there is no "Thirty seconds until minions spawn!" anymore, like Summoner's Rift has.
- I suggest adding an announcement at 0:45 stating "Minions will spawn in thirty seconds!" A little different from Summoner's Rift and it gives new players a better grasp of the timing of the respective game maps.
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/modes-ha.jpg
Howling Abyss
- Similar to Twisted Treeline, minions spawn at 1:00. I suggest adding an announcement at 0:45 stating "Fifteen seconds until minions spawn!" for the same reason stated above.
Spectate
- Revert the changes made in 4.18.
- Upon entering Spectate Mode, the announcement icons to the right (when a summoner is slain, a turret is destroyed etcetera) are coloured incorrectly. They should be Blue and Purple, but they are green and red as if I'm playing and not spectating. I have to turn the colour blind mode on and then off to get the Blue & Purple announcements.
If these reverts and changes are impossible, I request that two announcement options be made available.
- Short Announcements (The current announcements).
- Long Announcements (Everything I stated that should be changed here).
- The scaling options or sizes will be available for both Long and Short Announcements.
