Context on the Turret nerfs?
>Inhibitor & Nexus Turrets
- Attacks no longer slow movement speed by 10% and reduce targets damage by 15%.
I'd really like to know the reason for this. Turrets are already weak.
>Inhibitor & Nexus Turrets
I'd really like to know the reason for this. Turrets are already weak.
yeah seroiuly... the lazer turrets need a BUFF, not a nerf... id much rather have the basic turrets defending my base...
They created these turrets because the basic ones were too weak, now they're making them just as weak as the basic ones.
They created these turrets because the basic ones were too weak, now they're making them just as weak as the basic ones.
thre lazer turret are already currently weaker the the normal ones.. now they want to make then even WEAKER?
I thought they were more powerful tbh.
It depends on the context. They're more powerful on champions who are sitting under there for an extended time, but when you have a squishy running in and out of the turret aggro to hit you, the little zaps are not as harmful to them as a lob or two from the turret.
I can see that, I thought they were weaker overall according to SwiftKitten.
They're just not. They start at 152 AD, gain AD at the same rate but inhibitor turrets have a higher AD cap. They also have 75% armor penetration while the normal ones only have 30%. Both have a stacking damage bonus, normal turrets will cap out at 225% after 5 shots while laser towers will cap out at 225% after 5 seconds. Since normal towers have 0.83 AS it will take them ~6s to shoot 5 times.
Laser towers are much stronger in every measurable way in terms of DPS, especially on tanks. The normal ones are only better if you walk in for a very short time to poke.
Turrets are already weak?! The fuck are you smoking man? Turrets are stronger than they have ever been in league, they're stuffed with so much arpen and %dmg bonuses for consecutive shots. Just because you're getting dived by 5000HP 300 armor tanks doesn't mean turrets are weak.
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Nexus and inhib, not early
Well, I do believe this shift in power is a good thing, allowing early game tower dives to not hurt as much.
This is the nexus and inhib turrents. None of this is "early". And tower dives SHOULD Hurt! Your going into a dangerous area with the express purpose to kill, they should be REWARDED for being in a safe place, not PUNISHED for not running from the useless tower
This.
Okay, I did not realize this was on the Nexus and Inhibitor turrets. And when I said it shouldn't hurt as much, I meant the dive shouldn't hurt the person hiding under the friendly tower as much. While I did not word it correctly, you can at least ask if that was what I really meant instead of immediately acting like I am stupid and don't know what is going on.
If you word it in a way that makes it sound like you mean something, i will take that.
If you make something sound vague, then i will ask.
Your post doesnt make me ask "What does he think?" It makes me think, "Wow many stupid things, and a bad point, i should point out how stupid it sounded"
This only affects the laser turrets -_-
No need to be a dick about it.
Well he could have, you know, read my opening post.