Diana NEEDS Some Changes
First off I know that I overloaded the kit, but I was throwing around alot of the ideas I have for her so people could see where I was going with how I think she should play.
IMO her current kit and playstyle can only truly be preserved by making her role a Fighter/Diver. So basically she needs her damage lowered and her survivability increased and add sustain.
Side note AP Fighters need new items to help them out so I created one place holder name Whip of Corruption builds out of an
and a
and the stats would be something like,
Whip of Corruption:
Health - 450 Ability Power: 40-50 Cooldown: 10% Unique Passive: Every Unique source of magic damage applies magic pen 5%/10%/20%30%
Passive - 10/15/20/25/30/35/45/55/65/75/85/100/115/130/145/160/180/200 damage and ratio 40% the Crest on the 3rd aa now does a small pull that works like her current e and the attack speed scales with lvl just like the damage 30%-80%(changes every level like the damage I just dont know what values to do)
Q - CD 8/7.5/7/6.5/6 and damage base to 70/90/110/130/150 and scaling to 50% ap
W - CD 10/9/8/7/6 AP ratio only for damage and bonus Health ratio for shield amount pop all bubbles adds heal over time for 150% of shield amount. I dont know what numbers for the shield yet.
E - CD 20/18/16/14/12 Next 3 aa apply 5% max health damage and increase bonus Armor and bonus MR by 20/25/30/35/40%
Ult - CD 25/20/15 Reduce damage scaling to 40% ap and base damage to 100/150/200
What are some suggestions you have and likes and dislikes about my thoughts on changing her? Let me know below.