The Bottom of the Barrel

webstar1995··2 votes·1,162 views

These are the 10 least played champs in the game. If you'll notice, most of them are AP champs. 4 are dead junglers. I am not sure why Skarner is dead he's still pretty good. None are top laners or supports as primary roles.

RekSai Ivern Kalista Elise Skarner Azir Cassiopeia AurelionSol Kassadin

Skarner has the 69/141 wr and Sol has 12/141 so they do not really need work. As for the others, they are in the bottom 20% in win rates. Most of them need quality of life changes. Azir is nerfed hard because of abuse in high elo. Cass and Kali also have pretty high skill caps, but could use a buff of some sort. Elise is a weak version of Nidalee, who is not strong either. Corki is just very weak. Ivern is boring really. He does not do damage and if played incorrectly is completely useless. Plus the nerfs to shields were not in his favor. Rek is a wreck. No one plays her because she is terrible. RIOT took her global for some reason. Now she sucks. Kass is a tough champ to play and his counters are strong now, so RIOT would be in a tough spot buffing him. 'Kassawin' still haunts older players. Back in a day when he was a 98% pick/ban champ. Kass has a very quick 1 shot burst if fed and i don't think RIOT wants him to be too good again, but he needs some sort of buff even if it is meant to be temporary.

1 Comments

SiuoLXLouiS2 votes

SolAurelionSol is not picked often because doesn't matter how well you mastered him, the game doesn't reward you enough with his maximum potential. You can be rewarded just as much with other champs that require less skill. You can land his Q all the way across the map and stun all 5 enemies, then W and Flash ult them all in perfection. But once after that, you more likely die in seconds. For Lux, I only need to slow you, stop you from getting out and laser you. I can do that with 1hp and you can't do anything. For Sol, I need to get close, I need to risk it all while I deal less damage. If they flash out of the way, that's the end of it. Riot should reward the skills required to play Sol better. Maybe they can lower the initial based damage of his Q and W, but increase more if the Q travel longer or when you hit them with W many times in a row. I hate how I landed his W like at least 10 times in a row on a champ and I still get one shot to death. I clearly played better than my opponent as I can predict his movement and kept myself safe to land all those hit, but nothing matter once they get close. It's like why don't they died? Most champion with a few abilities landed most likely will give them a kill, Sol, you need a full combo, and even after that, you need to pray they don't kill you first. Its just not rewarding even if you play so much better in mechanic skill. Unless you play in the top ranks, with your teammates make use of your strength in team fight. But for someone who main him at the lowest tier. You can see that there is no point playing so hard with Sol while you only get the same kill, same gold, deal the same if not less damage as other champs, but you worked so much harder for it. Makes Sol not that much fun to play with even if you mastered all his abilities.

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