Gangplank rework suggestion
Here's an idea.
*Passive: * Morale Everytime Gangplank deals damage with auto attacks or a spells or recieves damage, he gains 10 morale. Upon hitting 100 Morale, Gangplanks next ability will have a bonus effect added to his basic spells. Upon using the Morale bonus, Gangplank also gains 40% increased Movement Speed when moving towards enemy champions for 3 seconds
*Q: * Parrrley No changes
Enhanced Q: Plunder Parrrley also applies a poison to the enemy. This poison deals 40/70/100/130/160 + (0.3 Total AD) Physical damage and slows down an enemy by 30/35/40/45/50% for 1.5 seconds.
W: Remove Scruvy No Changes
Enhanced W: Undying Scourge Remove Scurvy also makes him immune to CC for 2 seconds and reduces damage taken by 30%
E: Saltwater explosive Gangplank throws a bomb at a target location, dealing 40/80/120/160/200 (+0.8 Bonus AD) and interupting channels.
Enhanced E: Death from the Sea Saltwater explosive also slightly knocks back targets from the center and deals 50% increased damage.
R: Cannon Barrage No changes
