Gangplank rework suggestion

Agidyne··1 votes·218 views

Here's an idea.

*Passive: * Morale Everytime Gangplank deals damage with auto attacks or a spells or recieves damage, he gains 10 morale. Upon hitting 100 Morale, Gangplanks next ability will have a bonus effect added to his basic spells. Upon using the Morale bonus, Gangplank also gains 40% increased Movement Speed when moving towards enemy champions for 3 seconds

*Q: * Parrrley No changes

Enhanced Q: Plunder Parrrley also applies a poison to the enemy. This poison deals 40/70/100/130/160 + (0.3 Total AD) Physical damage and slows down an enemy by 30/35/40/45/50% for 1.5 seconds.

W: Remove Scruvy No Changes

Enhanced W: Undying Scourge Remove Scurvy also makes him immune to CC for 2 seconds and reduces damage taken by 30%

E: Saltwater explosive Gangplank throws a bomb at a target location, dealing 40/80/120/160/200 (+0.8 Bonus AD) and interupting channels.

Enhanced E: Death from the Sea Saltwater explosive also slightly knocks back targets from the center and deals 50% increased damage.

R: Cannon Barrage No changes

3 Comments

Agidyne1 votes

Gangplank

DudeInTheCotton1 votes

I would adjust the passive movespeed buff to not neccasarily need moving towards the enemy. It may need to be a little weaker, but that puts it more in line with gps poke and run playstyle in lane.

Agidyne1 votes

I would adjust the passive movespeed buff to not neccasarily need moving towards the enemy. It may need to be a little weaker, but that puts it more in line with gps poke and run playstyle in lane.

It's just that it wouldn't make sense

I mean, if GP is so hyped up, why would he run away from his enemies?

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