Upcoming Devourer Nerf
Base magic damage on hit lowered to 25 from 30.
Number of stacks for transformation increased to 35 from 30.
What do you guys think of the nerf?
Base magic damage on hit lowered to 25 from 30.
Number of stacks for transformation increased to 35 from 30.
What do you guys think of the nerf?
Mildly annoying, but it will only really push back Sated Devourer by a couple minutes.
That isn't the only nerf.
I'm thinking if they don't buff the sated devourer portion of the item everyone who would normally take it (besides the usual suspects like Yi) will just go with Warriors instead because of efficiency.
Devourer is a balanced item because it takes effort to complete and rewards junglers with map awareness/objectives. It also rewards enemies who know how to prevent a person from getting sated.
It's stupid and undeserved. Just nerf Yi and Shyvana instead of all the Devourer users. It's also as if the completed damage is for a Devourer with 2.5 stacks less than on live.
I think everyone is going to complain about what Riot does no matter what, when obviously this nerf is good since devourer junglers have the highest win rates out of any jungler.
I think everyone is going to complain about what Riot does no matter what, when obviously this nerf is good since devourer junglers have the highest win rates out of any jungler.
That logic. Winrate = Objective Strength. Better let all the LCS teams know about how OP Devourer is.
There are exactly two Devourer junglers who can realistically be considered strong. Yi and Shyvana. Nerfing ALL Devourer junglers makes no sense.
First, pro league of legends is not real league of legends. Get that out of your head. 95% of ranked is not platinum or above and a large portion of LoL players aren't even level 30 yet.
Every single devourer jungler is doing perfectly fine while other non-devourer junglers are struggling. If you want jungle diversity, this is what needs to happen.
It doesn't matter, what you're advocating is balancing the game around people playing poorly. This is highly illogical because what it really means is that you make these champions either OP or UP when the game is played properly.
The game SHOULD be balanced around optimal play. It's the only thing that makes any sense whatsoever. If the performance is skewed because we play badly, the solution is to learn and adapt so that we play better. It is definitely not to change the game to fit with your bad play.
It doesn't matter, what you're advocating is balancing the game around people playing poorly. This is highly illogical because what it really means is that you make these champions either OP or UP when the game is played properly.
The game SHOULD be balanced around optimal play. It's the only thing that makes any sense whatsoever. If the performance is skewed because we play badly, the solution is to learn and adapt so that we play better. It is definitely not to change the game to fit with your bad play.
The only place where devourer junglers don't have high win rates is challenger. If your solution for fixing this is waiting for everyone to become challenger players... then you will be waiting for a while.
Now farming junglers will be farming even more, and will still snowball pretty much the same.
Justified, although the item will still be extremely broken once its completed.
as a warwick main in low elo ( plat 3) i feel like i shall be experiencing more flame due to forced farming in my own jungle for this crap.... but rito doesnt care about champion that arent in the god tier of their respective roles..