Wow the boards are brainwashed

GigglesO··7 votes·3,149 views

So the boards all agree that “damage is too high”...

However the second you start arguing that it’s defensive items and runes being slot or gold inefficient compared to offensive runes.

“You don’t know what you are talking about defense stats are way better”

Me- Well then why the fuck do only tanks that have boosted base stats to compensate for shitty items and runes keeping defense stats a tank only stat?

Get good scrub armor and MR function all of the time it’s good on everyone and functions all of the time, you can miss damage...

Me- Umm armor and MR only work when I’m taking damage that isn’t “ all of The time” and skill shots tend to deal more damage to reward the “skill it takes to hit them”

Well it doesn’t matter if you aren’t taking damage all the time it’s more important to shrug off damage early game so you can farm.

Me- “Exactly, that’s why we need comparable defense stats on the rune tree so that we can shrug off damage if we choose”

But then we just have boring farm lanes because the enemy doesn’t have enough kill potential, it’s fine that you get 100g less in defense stats from runes and that all early game defense from the rune tree is shit, tanks just need to scale for late game.

Me- woah I thought damage was supposed to outscale tanks so that we don’t have games that last forever.

Well it is! That’s why tank stats can’t been too strong and we need good tank busting items.

Me- I really thought you wanted a discussion about how damage is too high, so shouldn’t defense atleast be 1 to 1 gold Efficiency early game to offset it falling off late game. Shouldn’t it also be better on everyone and not just tanks to Lowe damage?

Oh damage is too high but it’s not because defense is weak, look at Sion”

Holy shit boards make up your fucking mind. Do you want to argue that damage is strong or that defense stats are too strong? Honestly it sounds like you are just brainwashed to think both are too strong. IMO we need to nerf tanks base stats so we can make tank items slightly functional on every champion.

Honestly if defense stats were as good as everyone complains then we would have close to 0 deaths per minute early game. Because everyone would just stack defense early game and force those dumb early pressure champions to just afk farm.

Stop being so bipolar defending that defense is fine in its current star while also complaining damage is too high.

7 Comments

Warlord Rhinark6 votes

It's a good thing that the boards aren't a single entity, then.

If everyone agreed with each other then what's the point of a forum in the first place?

DerMangoJoghurt6 votes

The boards don't have a unanimous opinion. There will always be people to disagree with you, regardless of what you say.

If nobody would disagree with you, then you can call the boards brainwashed.

nelogis2 votes

You are still going with the 10 AP vs 6 MR thing?

We have already seen that the Armor / AD ratio is more or less the same as in the old runes so by your logic the old runes were also fucked to begin with?

I think you made the comparison between Mordekaiser and Xerath right?

Ok did you include Mordekaisers

+5 base HP +5 hp/lvl (+90 at lvl 18) +5 base Armor

in your equation? The stats he got from Patch 7.22 that AREN'T being reverted?

And Morde was one of the worst compensations

Ahri got +15 base HP and +12 hp/lvl (+216 at lvl 18) Blitzcrank got +20 base Armor

Tanks got their base armor and/or HP / AS buffed AD guys got +9 AD and +9 Armor (basically old runes) AP guys got +15 base HP and more hp/lvl

Of course there are outliners like Morde

Did you include those in your equation?

The thing I agree with you is that it seems like nothing is changing damage wise, resolve is losing base HP that you wont get enough from the minor runes anymore, bone plating is getting removed and chrysalis HP is getting nerfed.

Also the boards aren't a giant hive mind just so you know

GigglesO1 votes

{quoted}

You are still going with the 10 AP vs 6 MR thing?

We have already seen that the Armor / AD ratio is more or less the same as in the old runes so by your logic the old runes were also fucked to begin with?

I think you made the comparison between Mordekaiser and Xerath right?

Ok did you include Mordekaisers

+5 base HP +5 hp/lvl (+90 at lvl 18) +5 base Armor

in your equation? The stats he got from Patch 7.22 that AREN'T being reverted?

And Morde was one of the worst compensations

Ahri got +15 base HP and +12 hp/lvl (+216 at lvl 18) Blitzcrank got +20 base Armor

Tanks got their base armor and/or HP / AS buffed AD guys got +9 AD and +9 Armor (basically old runes) AP guys got +15 base HP and more hp/lvl

Of course there are outliners like Morde

Did you include those in your equation?

The thing I agree with you is that it seems like nothing is changing damage wise, resolve is losing base HP that you wont get enough from the minor runes anymore, bone plating is getting removed and chrysalis HP is getting nerfed.

Also the boards aren't a giant hive mind just so you know

That’s actually part of the larger picture issue “well stats are fine because look at blitz base armor”.

The exaggerated base stats that certain champions get make too big of a difference for all of the champions in between. Sure Sion might be strong with tank items, but try putting a tank item on adcs, assassins, mages.

Even champions that are supposed to be tankier but not tanks (morde skarner, nunu, Mundo, shyvanna, trundle ) have issues building defense/ mixed builds. That’s why they keep bouncing between boarderline broken and not playable.

I honestly think it’s a base stat issue across all roles, which leads to items being less viable as independent item pickups. This can be seen by the recent ga complaint that is also on the boards. So yes defense might be ok, but it’s also crap. Yes damage might be ok but it’s also crap.

We need to focus on reducing base stat desparity leading to itemization issues. Because right now we have half the community brainwashed into thinking damage is fine, and the other half thinking that it is too high but it’s not because of defense because defense is fine. It’s the old rate the whole class on the strongest champion.

nelogis1 votes

i don't remember items changing much with the rune update, the only thing changed were the Lethality / Magic pen items Since you werent able to get those stats in runes anymore.

So basically we would need to revert all base stat changes from 7.22 and make the 6 MR to 10 MR for the game to be fixed according to you? I find it hard to believe that.

GigglesO1 votes

{quoted}

i don't remember items changing much with the rune update, the only thing changed were the Lethality / Magic pen items Since you werent able to get those stats in runes anymore.

So basically we would need to revert all base stat changes from 7.22 and make the 6 MR to 10 MR for the game to be fixed according to you? I find it hard to believe that.

It would atleast take it closer to season6/7 levels of damage which we didn’t complain nearly as much about

AnnieOnlyTRick1 votes

i believe that aatrox q needs nerfed and akali is too busted when given a single kill between start of game and end of game.

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