If thresh didn't have a cast time on his q, would it be easier to dodge?
(I see a lot of thresh rants without really giving a good suggestion on how to fix it so i'm giving it a shot)
Alot of the thresh rants i see revolve around Thresh's q having a cast animation that makes you gamble whether you juke left, juke right, or don't juke at all. Kinda like rock paper scissors
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SHOOT HOOK LEFT
TUMBLE LEFT
DAMNIT!
One of the solutions given was to have thresh's body face the direction he's throwing. i'm not exactly sure but i think it already does that Another was to have his q have an outline of where it will go, like jinx's zap though i feel like that's a little too much Also another suggestion was to reduce the cast time but i dont see that helping But i havn't seen any suggestion of removing the cast time altogether. Kind of like blitzcrank hook but blitzcrank is more devastating when hit with hook